-1 It'd be nice, but to have more support aspects as a mystic I think there would have to be a nerf to their mag attack.And not all of us want to be solely a support class.
I don't agree with your point where you point out the whole point to nerfing magic attack. Mystics main weapon is Wands where the damage is constant and heals are within a range. Mystics, clerics, wizards and venomancers have same channeling throughout the game, this is true for both PWI and EPW. I know all of you have problems with Absorb Soul, PWI knew a lot of problems would arise from creating a skill like this. So they increased the channeling of Absorb Soul to five seconds, to balance the system. At the same time clerics have the ability to use magic shell to get extra 20% channeling, wizards having strong skills to get the highest damage in the game and venomancers skills are already OP too. PWI is already balanced but EPW isn't with Mystics."Mystics are a magic class that uses their arsenal of wood skills as well as a set of summons (the summons will let you tap into other elements, such as metal and fire) and plants to attack, and their healing and defense skills to help themselves and their allies survive. Instead of taming their pets like the venomancer, the mystic has a fixed list of summons which they can summon using their skills. The mystics can also summon plants, which then stay where summoned and affect nearby targets automatically. Each of the summoned plants is used for a special purpose, from delivering damage, to AoE debuffs, to healing teammates. Even though the mystic is a good solo class thanks to their summons, they're good team players as well, due to their various healing and support skills." says PWI wiki (http://pwi-wiki.perfectworld.com/index.php/Mystic). Pet and plant boosts are musts for this server. Please consider going through wikis and reading the descriptions of classes, Mystics are not a spam heal and absorb soul class.
i remember the fashion