I don't have 1v1 mentality as your ignorance represents i clearly mentioned mass pk here, in 1v1s the 15% rmd won't make a gamebreaking difference but it will help, i just don't see if 2 other HA classes have it why the other one shouldn't, in mass pk maybe we won't have to camp def forever to not get 100% to 0% in 2 hits.I agree that good player will excel and win vs class that counters them but there are way more factors that prevent it and since you're not a 1v1 type there's no point with me arguing about it.
I fail to see how am I being arrogant, furthermore I do 1v1, though I still "main" mass pk. Going back to your previous point, you can in no way compare the survival skills of a barb to the ones of a seeker for example, in that sense, you cant compare the hp pools either where barb has a clear advantage. You're right saying there's a lot of factors that can prevent it but that's exactly what separates the best from the regular players.
I can already see the wrong mentality you're going with. Your logic is "Something must be stronger than something else otherwise game is not fair" this is PW, each class is suppost to have a chance vs another class
If we're reffering to conbags not having 15% RMD that is so irrelevant, why you may ask? Simple, conbags don't do jack sht, they Raging Slap if brainfull enough and buff the squad, them being slighty more unkillable won't hurt any1
WBs should have 15% RMD just like any other HA class, just like all Arcanes have 15% RPD, as for LA classes they have the extra Int because LA classes are real definition of glass cannons, unless you play a vit sin but im not going there since many have tried.
Just make it 15%, stops another thread coming up saying unfair mg gets more than ea
A demon archer's chance to kill a barb is much much much lesser than the chance of a barb to kill a mage, can we buff demon ea before going to barbs, tyCool, but trade your p def for it thou, i do 3k damage with demon blazing arrow on, how is that ok ? sure bump ur m def i get it, but drop your p def as a trade off, can't have best of both worlds ( Hannah Montanna - 2005 )now now let us not pretend that -0.1 int is the glass cannon equivalent compromise to 15% rdt ( m or p ) while you are practically immune to the other source of damage, so without any interval archers hit every 1.49, you are telling me that removing 0.1 second from that is equivalent to reducing all incoming m/p damage by 15% while almost being immune to the other ? 0.1 is 6.7% of 1.49 it is literally a spec compared to what AAs/HAs get.Do you even realize how much 15% is LOL, 15% rpd lets say, comes from an EP camping 6% + 5% ( dragon top ) + 4% [ which is dream gear ], if you want to get the benefits of a certain class wearing 3 pieces of armor with stats exclusively dedicated to tanking, just like that ? you must be drugged or something
Soochi is ur god he have testeed all of these theories dont argue with him ; - )
#SoochisaGod #PrayForSoochi #SoochiLife
Remove 1337 from game, only way to stop the QQ. Then remove stajsosn and aizox, so we can skip those two threads before they even start.
gm we found an solution remove 1337 from game and the nerf QQ will stop
Hmm so hp is factor here. Let's see what would you prefer: around 15k HP or 33 def lvl (seekers buff) or let's add wr to the mix, with mag marrow. I think we're clear with which one you wouldn't pick amirite? We can say that WBs have temporarely more survivability which come with greats cons but seekers and wrs on other hand have really great tools for dealing with let's say MGs by just having an extra gap closer and not to mention more relevant buff compared to them, i can say that both HA classes are weak against WB by saying that WB is too tanky for them, and it's not the reason that i have a bit more HP but take a look at the fact of around 60k pdef vs a WR, compared to not even 10k elemental def.
can't have best of both worlds ( Hannah Montanna - 2005 )
damn this comment dude ur 1337 was nothing befor 15% phy def wat the fk u talk about ?