Mages that rely on spark are shyt, i even see some using it in mass pk.
Can't be worse than using it in a 1v1 tbh.... LOL
Pros: Stun that can't be counteredCons: No Gap closer.Pros: Turtle's dmg reduction + Solid Shields dmg reductionCons: Slows you drastically, with 1 slow you can't move anymore, Costs 2 spark to use + SS Slows you for 50%.Pros: Ancestral Rage has 200% Base damage, potential of 1 shotting if lucky zerk crit with maximum str and minimum dex (Locked to only DPH build)Cons: 1 min cd + 1 spark cost.Pros: High pdef class with high phy atkCons: Insanely low elemental def.Pros: Cornered Beast Restores HP, Sparks and Purifies you, Blood Rush Increases phy atkCons: Cooldown is yet again insanely long, CB 150 seconds lasting 300 sec cd, Blood Rush 60 seconds lasting 180 seconds CD.Being "APS Monkey" is not definition of a person who doesn't think outside the box, You can clearly see he used max str in the video and ofc mage yet again was barely tickable, some1 will show that they took more damage because their defence gear is far worse than the def gear of Zhake. And you can see by what i've said in Pros and Cons how far greater the Cons are compared to Pros there for what you've said about APS monkeys is completely invalid because APS WB by default doesn't stand a chance vs mage because of the insanely low def lvl that dragon gears give + if you're 3x int WB you have only 10 Def lvl if you're DS user which majority of WBs run because there's no point of trying to run defence when there's no defence to begin with.
What's crazy is that these wizards are saying that we need Solid Shield removed, but they won't accept Spark being removed.Do they not realize that if we use occult ice @ (120 STR) and then solid shield our entire genie is wasted.. and we're literally dead the moment that we don't have a genie anymore. Spark, f1, f2, bye.-- Back on Topic though please.
What's crazy is that these wizards are saying that we need Solid Shield removed, but they won't accept Spark being removed.Do they not realize that if we use occult ice @ (120 STR) and then solid shield our entire genie is wasted?
PW 1.5 was meant to bring the game away from APS gameplay and back to DPH type gameplay, hence the introduction of primal skill merges for assassin, barb, blademaster, ect.However, EPW has made the most efficient way to kill as most HA/LA classes .. APS. Sins, BM's, Barb's will mostly win fights in APS versus most opponents. (Although DPH does work sometimes, just less efficiently)On a server with such a forced APS sense, this is a big issue for everyone. When there is 2.86 GoF assassins like Yangster, Sebi, ect also complaining about the defensive power of the wizard.. You know that there is an issue.
NO class in pw was EVER meant to be played APS.... APS gameplay just started out of players combining gear parts that arent meant to be combined to use a mistake in game mechanics that pwi made with implementing equipment and setbonuses like they did.... IF any of the classes pw made were meant to be APS what is the reason then pw gave these classes skills if noone uses them?Imo if you wanna be the "best" at your class you need to find the best way to play/combo with ALL of these skills. Of course APS is more efficient we dont need to discuss that. But a DPH player for me will always be "more skilled" or "better player" than an APS player cause he understood the sense of playing.... Well... i know this wont change the gameplay of all the aps monkeys out there but i just wanted to state it...So if u wanna restrict something pls do the game a favour and try to get Arcane Armor restricted to Cleric/Veno/Myst/Wiz/Psy and Light Armor to Archer/Sin and Heavy Armor to Barb/Blademaster/Seeker only please.... oh and Claws/Fists to BMs only.... Bows to Archers only... Blades to BM/Seeker only... idk if i forgot something right now. Oh i almost forgot my on topic.... I give you the point that DD classes shouldnt "camp def" cause as the name says DD=Damage Dealer so if you play like you are supposed to play your class you should deal the maximum amount of damage you can possibly deal. This means you shouldnt wear Dragon Cape + Cube + Vit tome + Deflvl weapon..... I know ppl will say some sh!t bout survivability and stuff now but guess what... YOU ARE NOT SUPPOSED TO BE A TANK!!! IF YOU PLAY A DD CLASS YOU ARE SUPPOSED TO KILL THINGS!!! Just for the record... Sure you could say now that "DD classes" or caster classes in general wearing physical rings doesnt fit in into the "maximum damage" thing i just mentioned BUT i am still against restriction of rings cause in my case (everyone knows i am a Barb) i think Barbs in fact are a tank class and will need the magic resistance from the rings to tank... So it would be wrong to restrict phys rings to "phys classes" and mag rings to "mag classes" only.
NO class in pw was EVER meant to be played APS.... APS gameplay just started out of players combining gear parts that arent meant to be combined to use a mistake in game mechanics that pwi made with implementing equipment and setbonuses like they did....
Can we remove APS from barb? It was never designed to be a DD class; only made for pure support; aka tanking/rebuffing.
Barbarians were able to use claws from version 1.0