This is why the tome has sightly less reduction now.
This is why the tome has sightly less reduction now. It's better to do changes by small steps, than one big and go too far...
I agree, I think the cloak would be better for just WR, WB, EP and seeker though
Soon it will become 50 vit and +1.0 speed only... Because people will just keep complaining and the tome by itself will lose its valor.Edit: Then not just 1 class will have issues but all support classes.
since we r speaking about nerfing and fizes to hit the balance i wanted to point out something:any fix for sins?actually they r the most annoying cuz in dph they can camp 70+ def and still hitting like a truck and now ALMOST every sin on server has a 3,33 r8 base aps set, many got gof int daggers too, making them 2,86 gof r8 aps base,3,33 with windshield.they r not just ridicolously broken but they even bug the server, infact they r the only class who makes "unlegit heiros" caused by the fact the server is too slow to realize they hit u 5 times for 8k, and not just once with a big chunk of 40k damages.(IMO tho the nerf to the tome aint necessary).Also i wanted to ask, since all those nerfs are made for 1v1, isnt just easier setting rules in events?cuz for what about mass pk gear is more than balanced IMO(not sins that can solo eps in 4 secs)
if that ep die to sin 3.33 in 4 sec is better deleter char and ply another classif wana tank about sin , lets say plz fix spark genie after that we talk about sin ....even random ppl can camp def and kill ppl with 2 fire skill ....
they are fine not coming
i remember the fashion
PM me in game i show u how the "legendary def camping set" makes almost no diffo vs sins.
* Ascended Dragon Cape can be no longer used by Assassins and Wizardswat about wf ...?
Nerf everything, all OP