buy yourself some education.
i'll have you know my dad is an admin of the internet so i have access to over 10 terabits of download speed, and i have a private connection to the internet itself called the DX420 VPN, where i am connected to every domain at once through a 3 foot wide wire directly soldered to my motherboard. i still lag in-game on my 36 core, 72 thread dual-CPU config liquid nitrogen cooled intel Xeons overclocked to 15 gHz with 256 GB of DDR6 RAM (my dad also works for RAM manufacturing companies so i get the latest hardware before it's released) running at 4800 mHz, and four tri-GPU r9 FuryXXX's running in quad crossfire overclocked using jet-engine coolant. i also have EPW installed on a platinum-alloy SSD with infinite read/write speeds which can launch the game in 0.1 nanoseconds.despite all this, i still lag in game with a ping of 420ms. so you're saying it doesn't boil down to the server? once again, please try harder, reported
the amount of freezes i get lately increased , my ping/fps is fine but yet i have freezes, never happend b4
Experiment things before you start talking. By the way, if you are one of those people who just randomly talks just to increase their post count my suggestion for you to is tobuy yourself a life.
no
average global internet speed is less than 1mb/s
Source?
first of all, affact is not a word. your test results are unbelievable(and unproven), had i the client, i could prove your fabricated results otherwiseping is a protocol used to determine the reachability between a host and a client(the time to send a packet, and then get it back). it does not reliably account for spikes or instability. it cannot(and will not) account for dead or empty packets(which you get a lot of in games). the one displayed ingame has a very slow refresh rate, and is extremely inaccurate - for a reliable reading, ping the client from an external source(eg, a console). the quality of your enic is irrelevant, any computer build in the last decade has a 100Gb/s nic of similar quality, and pw, at its base, uses less than 80kb/s of bandwidth. however, during large scale(150+ participants) pvp, that bandwidth scales drastically, peaking at over 900kb/s(for me personally). it should be noted that the average global internet speed is less than 1mb/s, and it's safe to assume many members of this forum have a similar line, and would suffer greatly during large scale pvpthe speed of your cpu can effect the performance of your nic greatly - were you to reach high load, being that your onboard nic is controlled entirely by your cpu, it can(and will) hinder your internet speed. it's safe to assume the community that still plays this dead game do so because they do not have a computer capable of moving onto something greater, and their cpu's reach load quite easily. pw, like i said in another post, also extrapolates when either your internet slows down or your computer slows down(you might notice some people walking in a straight line forever, falling off the map, for example), which also greatly hinders personal performance when the client does thispw runs 99% on a single core of your cpu, ram only effects your loading speeds(not your fps), and gpu is only ever touched(~1% load) if you use higher resolution textureslife is an investment, and investments cost money; if you have no money, it's well assured that as a dead-end member of society, your life is also a dead-end
I quit mass pk already, it's not fun at all to play with 13k ping spikes, might aswell quit soon so take care guys