There's already a game put out by the same company that has vampires as a class. They're quite OP - do you REALLY want another OP class? I'm not even sure the PW devs could find a way to even make another race or class in the official game; as it is it feels like they've already hit the wall on that. There's no room for it, and I think almost every role imaginable in a party has been filled at least once, if not more.
I want a cheese burger toon that shoots bacon bits and has a french fry sword o.o
First off..every class is op according to somebody..its all in how u play it. Second.. If you don't have something constructive to offer to the conversation; don't comment..no need for negative nelly's in this fun convo.. That would be pro..I'd rock the french fry sword
LMFAO !!.. ok then.. here's my thoughts..GIB THE PSY, PHYSICAL MARROW TOO PLIZ, IF BM HAB MARROW, I WANT ONE TOO !!, GIB THE PSY, IF BARB HAB ONE, I WANT ONE TOOO !!GIB THE PSY, STONE BARRIER !!, IF THE WIZ GET ONE, I WANT ONE TOO !!GIB THE PSY, KNOCK BACK SKILL !!!, IF THE MYSTIC HAB ONE I WANT ONE TOO !!GIB THE PSY, ARCANE DEFENCE !! IF THE WIZ GET ONE, ON WANT ONE TOO !!!...... thats what u sound like ... ijs.
the game u talking about is forsaken world and vampire class there is ls like a mystic here and a psy and wth does food has to do with the topic -.-
Why are you going off-topic ranting about how all classes should be better etc. This is not the place to do so. New classes? What do you mean? What do we want next? Even more op fishies like HA instacrit Wizards or AA barbs? #lolpwieconomymakesnewclassesevenmoreopthanbefore.
I guess comprehension is a bit odd for you, so I will simplify my language. This isn't about skill effects. Try to follow along now, this is about "game mechanics". It has nothing to do with a class having something "something the others don't". Fact: Psy skills can reflect damage in open PK. The veno skill cannot. There is no note of this in the skill description, therefore it can assumed to be a bug in the mechanics. Simple enough to understand yet? As for knockback, if the original devs decided that barb and archer knockbacks were too OP/annoying/wtfe and they were removed from the GAME MECHANICS, so then, why the hell does it work on mystics? Again, this can be assumed to be a bug. Fix the skills so they all work AS DESCRIBED within the "game mechanics" or remove the bugged ones (EG the psy and mystic ones). The game mechanics should at least work the same for all the classes, and I am sorry that your favorite class has bugs that work in your favor that you don't want to give up. You might actually have to rely on something else then. I know anything said about someones favorite class, no matter how broken, will never be accepted. Especially if it takes some braining. That goes for everyone.P.S I also notice that the rest of my post that actually requires reading and intelligent discourse will largely go ignored.
they made it that way since day 1 of PWI. and its meant to be like that. or else, things will fall out of balance...
Man you're the most awesome black person I've ever met. I wish I could be more like you. Plis teach me your ways. I too poor can't pay, but I promise to worship you.
lmao,.. speaking of intelligence as if you, used much in your post or argument... your whole post was comparing what other classes have enabled in pk and what the rest don't in regards to similar skills.none of the things u mentioned are bugs or anythign wrong with the game mechanics.they made it that way since day 1 of PWI. and its meant to be like that. or else, things will fall out of balance... Seekers:-Stances should real stances such as +25%atk/-25%def (vice versa) not this weird gimmick shit they have now with "status effects"-Seeker AoEs should all cause useful debuffs. They have high enough cooldowns, so adding a 2 second stun/silence/root to each AOE is no more broken on paper than a BM stunlock.-Seeker skills should have weapon relevant damage rather than fixed damage. Most Seeker skills are "base Atk + XXX dmg" instead of "base Attack + xxx% Weapon attack" (which ironically, most sin skills are set this way). This is a very large difference that makes seeker skills less and less relevant as targets get more HP. -Seriously, un-*** demon seekers, and get rid of the asinine cooldown on Adrenal Numbness.Weird gimmick shyt status effect? .... lmao ..so much intelligence there... those wierd gimmick shyt makes seeker as fun as they are atm, each status has its own perks, a good seekers uses all of the gimmish shyt, in single combat..... makes u stay on the ball and focused every time ur in combat... as a single miss-time would result in u losing ur chance to take out the opponent. .. take that away..seekers will be as boring as ever. :/ besides, seekers are already OP with quid pro quo. as it'll always make your opponent doubt themselves before deciding to debuff u, give seekers more atk/def %, then they will be even more so OP. and less fun :/, if you don't understand the wierd gimmick shyt, then don't play the class. PSYS:-All souls should only be able to proc once every 10 seconds, excluding SoV.its fine as it is, any tweak will result in psy = more OP or even more increased weaknesses. since using Genie's makes it very easy to bypass the seals.... its already a challenge for psy's to counter others.. increasing this time will leave psy's defenceless, as their p.def is already weak as shyt :/ .. (yes, they got white vodooo, but thats a fair trade off, as psy's only hit around 1k damage in white vodoo :/)Venos:-Bramble needs to work in open PK. If PSY souls can reflect damage in open PK, then bramble should too.-They should get BP. Half of their skillset is mellee attacks.Veno's already have enough defensive skills for pk and what not, such as Feral Concentration and what not. Enabling reflect in pk, will only make them more OP than they already are... + they already got Blazing Barrier, which is far better than bramble, (although lasts 15 sec), use it wisely, and u have somethign much better than psy. nothign wrong with the mechanics here, these are all done on purpose to keep things balanced.. all classes have their strengths and weaknesses, hence certain skills work in a certain way for some classes, and for others they may not, as an attempt to keep the gameplay balanced. Barbs:-Slam should be a working knockback against players. If Mystics have a working one, then I want one too. This would be great for barbs on a TW crystals.i thought u said ur post had nothing to do with another class having something ? lmao. (such intelligence) + get out of tiger form while ur hitting the crystal and ur dead. + majority of the classes that target barbs are ranged classes, hence this will have no effect, on your reasioning. Archers:archers now have leap to cover such things... giving then pushback, will make them more OP than ever.. melee classes will potentially just drop before they even get near an archer .. as if elven alacrity wasn't enough, (probably wasn't :p) they got multiple leap skills now..... pushback would just be ridiculous.. BMs:-Axes/swords/pikes just need to hit harder. there is no real advantage to these over fists/claws. You get too much more DPS with claws. Note that DPH and APS can have the same DPS. As it sits right now, claws are better than axes for dps. Even IF the DPS of claws was reduced to be the same as other weapon sets, claws would still be heavily advantaged due to the much faster chi generation.their damage is perfect as it is,, ... and their main advantage comes with the skills they allow you to use, .. or else they'll one shot others more easily with GoF + crits.. :/ they already deal decent damage with GoF + crit using axes... Senario 1, with increased damage on axes: ... BM SiegDipp, 3x sparks in the air then drops on a group of TeamPH > HFs + Fissure and what not,,,, they crit + GoF on axes Proc. and they can potentially wipe alot of them out himself, if not. then atleast all AA would drop :/ .... as for swords and pikes,, as i said.,, their perks comes along with the skills they enable, increase their base damage, then edit the skill itseld, so they don't end up 1 shoting ppl while using those skills, as those skills also do damage based on xxx% base wep damage. (as it happens in official servers)aga's done a great job keeping all these balanced on this server... no need to change that now... some "Mechanics" were meant to be this way, for the sake of balance. :/ ... P.S. Intelligence comes from wisdom. not from the use of big words to put forth a narrow minded ideology.