Not really. Asian TZ PK was killed by massive alliances system formed by Chinese guild AxeGroup as a response to Philipinese alliance formed by Alamat/Respect (where also Warning joined this alliance to make PvP more balanced yet it wasn't enough to face AG and their alliances numbers). Point was back then that removing alliances won't work cause those guilds will simply coop, in not formal way - that was the reason why Soochi's idea about removing alliances wasn't too good imo. Yet in this point after seeing what's happening and once I can see that this huge alliance now is simply not necessary (they don't have opponent to fight + new guild joined EPW that allied them) removing this would bring a possibility of some kind of a refreshment. That discouraged people from Philipinese alliance and they stopped pk/guilds disbanded/they moved to winners' guilds.Late night PK was killed after Artifex got most XP players which were mostly always very good at pvp or at events and with them their only real opponent in this timezone couldn't simply fight on even balance. And kinda same thing happened with Warning alliance. One guild's dominantion isn't on Epic for the first time, hopefully it will change soon. Now back to ideas: what I like more in Kiddo's idea is that you have one map, to keep all pkers in one place unlike Seby says. Also Kiddo's idea has more simple rules. What I'm afraid of is that people would get bored after a while. However I don't think forced Simple Models option is possible in this point ;/. And removing nicknames&guilds. NW itself is hardcoded much so I think that copying some of its ideas into this event might not be simply possible - guess Agatio would have to take a voice in this case. Seby's idea is more complicated, idk if other ppl who would like to strictly PvP would go for it.What I planned to do, is to make massive PvP event, yet we are kinda bound to 1 squad events ;/. I have thoughts about making 2 guilds leaded by 2 gms that would invite people who want to PK and host those events lets say 2-3 times a week by simply saying: Guild A leaded by GN lets say EvilTouch will face guild B leaded by GN Fall. 2 guilds would sig on particular place with signed up people and fight will begin. Simple PvP, rewards would get to anyone. GMs would judge which side would win (considering pushing/RGs thingy). Signing up would be on forum, people would be randomized to each faction and there will be fixed time of this event. However, people a) wouldn't like to leave faction/contribution b) wouldn't like to leave the faction itself. Also arranging such event might take much time, people might RQ, QQ about "not even numbes" etc. So i kinda dropped this idea ;/
Remove faction sigs
removing faction sigs won't do anything lol.
actually it will
people will still squad sig so i dont see how it will tbh
Yes but imo squad sigs are less effective.Fac sig you go 'EVERYBODY TAKE AND GO WEST'And your whole faction moves as a body.Squad sig it's like 10 ppl moving together.Dunno could be wrong.
all it takes is 1 person from each squad to be there, idc if they removed them but I rly see no point to it, people will still be sigged on xD
i cringe every time you post and pretend you know what you're talking about, please stop it(for your sake as well as ours)