Its almost funny how a suggestion from 1 guy turns into the biggest ego shitfest the world has ever seen lol. Trust me no one cares about all of you, everyone thinks hes the best and the rest is noob and it will always remain that way.On topic.I think Sebi said the right solution.- phy ring restricted for arcane classes only- veno 75% accuracy blessing (since they will lose acc from not being able to use ring)- Ascended cape only for WR/EP/Mystic/WBthis should prob solve it all.or just dont change anything and be happy you dont get 123ed and hiero like you do on normal PWI server. :shocked:
Well I know that there are builds where veno would want to use physical ring, just like archer uses magic ring. Just like I know that wizards need physical rings to be able to tank full aps spark assassins and barbs need magic rings to tank in TW.So the amount of classes where ring restriction could be considered as an improvement in not that big and then you could ask yourself a question, if restricting the rings only to certain classes would be fair.
i remember the fashion
Source: http://epicpw.com/index.php?topic=25455.msg336213#msg336213There's your answer.
idk why you made a giant post to me, I'm just posting what Aga said in another thread just yesterday.
Mage doesnt need the phy ring to tank 3.33 sin e.g 1337, Singularity, Covenant and other mages that played be4 the phy ring camp Venos dont need , e.g Lynella, Sheryn, Elly and many many others that do fine in fox form with phy def/puri weap , def cape and vit tomeElf priests dont need at all, e.g Purify(this morning tested quite funny to see 3k's and her puri ticking like mad xd) Xanadu, Scarce, SavnPsys dont need ... are u even srs LOOOOOL white voodoo with def weapon,vit tome, def cape o.OWB : Examples are barbs that said theirselves they dont need it, just because if they are healed no1 kills them its not a 'need' for mdef ring, same goes towards WRs equiping same ring mdef e.g Colorblind rarely geting to die w.o even using mag ring sometimes so he can dd, AustinPowers which is mass pk WB (he will get more than any1 hate targeted) and other WBs that prove my point at TW that die only if 2 venos 4 mages and 1more squad are on them while they get healed by 3 healers( u are not supposed to stay in enemy's base alive for whole tw not geting touched js, that doesnt mean 'needed' that makes it brokenSins ?... u srs, i rarely see any sin using magic ring, reduce mag damage is way better on a phy ring or u get pwned by EAs, example makes the useless shit build of going vitEAs might need it? idm if they keep it, it makes them kinda same thing w. or w.o in their caseaps WF WAHHWAHWAHWHAHWAHWAHWHAWHAHWHAHWAHWHAHWHA yes this build needs an accuracy bless box?... ok my seeker will cry over his mdef ring when he has 120 def levels, he will surely do, no not rllyps : mages and arcanes in general have a start up 15% rpd on armor, aint that enough? adding a mag ring with 2 def 1% rpd and def cape+ vit tome u are around 40-50% rpd, i guess is more than enough to tank srslyunless u wanna walk between 10 EAs aaing u and not even scratch urself, magic ring is more than enough srsly
if cata barbs actually wants the mag ring it can turn the r8 one into a mag one if thats the purpose of it for TW. as CATA barb as savi mentioned we dont need immortal people in or outside tw.
I don't even thing all this is needed, all the GMs need to do is change playoff rule with regular inspections to DQ on def ring camp and see if this persists....There will always be ****** cata barbs and other support nerds who will ask for 1v1 and do ******ed shit, you just need to say its a waste of your time and fight someone else....As for mass pk and TW, i think BMs and barbs should be allowed to use magic ring and support healers to use might if needed, so i don't even see an option tbh, imagine a cata barb at enemy HQ with 4-5 tower debuff stacked getting purged with 10k m def, and close to 500% amp.Oh i forgot, remove the duel rule, that is the main reason half these nerds do events, camp def till duel. Instead allocate w/e time for them to fight, no defense gear allowed ( no cape, no wep, no ring ), and GMs can see their gear, i can assure you the fight will end in less than a minute or so.
Oh i forgot, remove the duel rule, that is the main reason half these nerds do events, camp def till duel. Instead allocate w/e time for them to fight, no defense gear allowed ( no cape, no wep, no ring ), and GMs can see their gear, i can assure you the fight will end in less than a minute or so.