(right now a few of the top farmers who farm it don't necessarily farm for their own gear but endlessly and desperately monopolize bosses to sell rewards for RL money)
2 things you mentioned are good like adding more NPCs to base or speeding up opening the TT chests (even though I am not sure how to do this while keeping the daily limit)Few other things are not possible to do, like making Ares immune to bless, randomizing the WB spawn time or removing the pop-up window when reshapnig r8But for me most of the things you want to change are perfectly fine the way they are now, things like event and instance rewards. Changing it would make the game too easy, Or why would you want to decrease HP of Ares and Harpy?And safe zone in BQ area? Like really...
- Increase rewards for farming instances:• HDDHave you tried out undercurrent hall? The rewards are better than asking for a extra push in HDD cuz the drops will still be randomized in the squad where chases are you probably won't get any.• Rebirth deltaFor this, I don't see the point anymore since the full cultivation needed to change from sage to demon is no longer necessary. A person wanting to spend 1.5 hours on a full GV run for say 10 more damas or more old epic coins seems not worth it and your best farming TT or something.• Frostcovered CityFor one, making 140 gear even for new people seems like a waste since the abundance of level scrolls and super level scrolls you can get. Furthermore, people can do pv runs with just 110 gear only. Unless, you figure to sell the mats for EC say via exp or from w/e you can do with FC mats. I don't see the need in increasing this instance either.- Increase rewards for events:• Celestial Tigers (add boss cards)I stopped doing this event myself since the bounty hunter quest rewards turned to crap. Adding something more wouldn't hurt for new players on the server or the mass alt server we have.• Increase drop rate of orange mats (Mask, Scepter, Heart -- average is seemingly 1 in 100-200 cards, which is lame given the reward)I would have to agree on this. Increasing the drop rate a little more wouldn't hurt. Even during 2x, i rarely get to see a orange mat drop. I think changing the reward to a random boss card is better than the war avatar chests.Bases:• Make the first 15 base levels significantly easier to attain to appease smaller guilds (theres already too much base advantage joining a larger guild just by having strength in numbers and other rewards they monopolize such as DS event) All a guild need is dedicated people who don't mind spending 5 minutes to go kill some mobs then use a telestone to go back to base.• Players who exit game in base can respawn in base rather than East ArchosaurThis isn't true. It depends where you enter from the faction base manager is where you get teleported out from. Also, you spawn right close to the npc when u log back into the game, just two clicks away from entering.Feedback from Aga or reasonable responses are appreciated.
The Ares HP idea was there to make more people in the instance who can actually kill Ares. Ever seen how it's like within a few hours before Ares event is over?