Not sure why there is a thread on this, but ok.TLDR: There is no such thing as randomness because it's all based on algorithms with variables mixed in (generally, the current time, or other variables that are constantly changing). True randomness is technically impossible as the same inputs will always lead to the same output.TLDR: All of this doesn't matter because it's accurate enough to be translated into a skill's proc rate.
Implementing true randomness is one of simplest things in any programming language, since it's one of most common functions for many programs, as simple as http://www.cplusplus.com/forum/beginner/152038/#msg790819The proper randomizing functions are already built in the language, all you have to do is use it.
i doubt it too in the r8 reshape system but when you reshape your wrist at the morning/late morning times theres bigger chance of getting 3x int, same for x2 top at late late night more chance and it worked for like 20 people i know
not rlly rightits still luck wisejust because people reshape more at a certain time doesnt make it more effectiveif u take take amount of people making the reshapes for same stat, amount of successfull ones in 100 people u'll start to see that the numbers tend to go around that 'chance' that the game implemented
Perhaps another question, which I think will be more relevant to this topic should be asked:Do you think a population of 100 people will have the equal chance to get a certain stat when they reshape in the morning or night, and at other times of the day?
it's a myth that the chance differs depending on the time