1)Meridians : Max it on all new chars // give more tries // make a stone craft able with EC. This is similar to doing cultivation, it is pointless pve, which doesn't help both parties. Like the GMs said putting it in donation store might make it too pay to win ish.2)Mystics starting the game have to do a tedious quest line for their summons, another pointless PvE which benefits no one, should be made easier to get.3)Seal of Jesus : Mystic heal steal skill cant be cast on targets 10 levels more, make SoG similar to avoid SoG on Ares boss.4)Dragon Temple Revamp : Make the small non factored chest give significant rewards to make ppl do it, because it will be a good server wide pvp event. That way not only 1 faction will get rewards from the event everyweek, my idea was 120 Supply Tokens per chest, idk you can decide that.5)Remove aggro of other mobs ( i forgot the names )I forgot the other stuff i had in mind, but oh well this will do.
3)Seal of Jesus : Mystic heal steal skill cant be cast on targets 10 levels more, make SoG similar to avoid SoG on Ares boss.
+1 to all for once wasn't aimed to only improve himself
actually it is, im planning to make mystic with EC i farm from ares to push ppl on water reduce mobs in DT and challenge demon archers for 1v1 without mobs slowing my ct in worms afk spot to feel good about myself in general, LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL