Obviously, if you comprehended my statement about balancing the class as a whole and not on one thing. There are many factors you are omitting. Making a class that has quick attack rates with a perfected non-miss mechanism, clearly will tilt the playing field in an EA's favor.
"non-miss"? An accuracy boost will not mean they will never miss ever again, which is the mountain out of a mole-hill you were talking about earlier. As for the "class as a whole" thing, I can only repeat what I said before.
It may not be what you are directly asking for, but you are in fact asking for EA's to miss a whole lot less. They have fast attack rates, them missing every now-and-then is what helps balance the class. That is what you should have took from "looking at the class as a whole", applying attack rates with accuracy etc.
they will still miss every now and then, but with more accuracy it's more balanced than missing too much on a class with 390 evasion
You are saying they miss often on classes with a few hundred Eva, they don't. They miss less than 1/20.EDIT: And 1/20 miss is very generous, is quite a bit less.
take the time to prove it.
you're saying "they" as if it's a class you don't even play, so don't you think your estimate of "1/20" might be a little skewed?as zhake said:
I used to play EA, but that's besides the point, the proof is math 470/18000 (looking at an EA's aim right now) is just above 2%.
you should actually go out and experience that 2% against the numerous skills that other classes have that don't miss before you say that boosting accuracy will destroy everything and unleash chaos on the server =)