It would be easy for people to mix and match sets to get desired casting or -interval and use dragon gear for the rest
I just wanna mention: i would go with the -int accs and get base 5.00 sin.. (that is pvp purpose.. my tip would be: lower the amount of int/channeling and change almost all for slayer lvls.only stuffs like arms/top for ea/sin can have int, arms for ha) and.. yh doing that removes the option of pvp abuse.... and you comment about atk/def lvls... i could have 25atk/def lvls and still be 4.00 base with my sin using your (not being offensive, just need to say it cuz of the extremely inbalance) stupidly insanely overpowered belt/neck. -0,2 int beats 20atk lvls for any phys class. (20 is the max you can lose and that is the new accs) i would say in comparation to how much you can actually push the int with those accs... its like 40+ atk lvls
better now, might wanna add in random amount of dex/str/mag/vitAs for why: wont do that much of a change, I just thought the set looked so borish with those almost same stats xDonly 1 thing to point at: fist/claw/dagger:-0,05/0.1 -0,05/0.1(stacking these can be used in pvp, since you dont want to allow perma 5.00 sins, its just freaky(oh and mag genie+ lvl 1 windshield and those dags = perma 4.00 if you renew it)... instead change it for crit rate/pdmg/slayer lvl/dex(daggs) str(claws/fist) and change the slayer lvl from 200 to 150 and 275 to 200, cuz 275% dmg is op... it kinda removes the fun from pve over all. Exp % bonuses should be removed, it is actually easy to lvl afterall (this makes lvling far to easy). Replace each % with crit rate instead.