wawe 3% less crit and they can't deal high damage anymore
Were you 2 suppose to drop your arguments like 5 post ago?>.>
It's a GREAT idea if you takeout just a little bit of dmg to make it where Wr's and Wb's are not100% useless against wizards. That way it would balance 1v1's more.
they are not useless against wizard in 1v1.wb can kill wizard so easy, while it'll take lot of time till defencive skills of barb finish and wiz can do massive dmg and kill it, its tanky enough to have the time to kill wiz, while the wiz just can kill the barb if run away till the good time arrives.and wr can kill wiz oso, wr with tanky set won't die to wiz in 1v1, but it'll be a long pk, since ur dmg gonna be low.with my friend our pk took about 30-35min, but I hadn't the chance to kill him, while he got me in end. wr got the upper hand in 1v1 with wiz.
If you can kite outside the range of the two classes, you have high chance of survival. Also, thereis a reason they call it the Anti-Bm and Anti-Barb class. Your doing elemental magic damage whichjust crushes the defense of both a barb and blademaster. Plus, we are not referencing wizards andwr's/wb's in 1v1's, rather in Mass pk if you read the original statement about it. That's where thetrue potential of a wizard is brought out. In 1v1 all I have to do is leap while you kite. However, in masswhere there is many things going on, a good wizard can focus that elemental damage along withea's and venos to get the purge and stuns. After that, it's bai bai bm. That's why you never seea Anti-BM squad of anything but wizards and 1-2 venos and barbs. Those crits mess us up.