Another skill for the genie worth getting is tangling mire. If you combine tangling with earthblaze, you can reduce 35% fire def, and assume your genie has 100 dex, 20% fire def. Casting pyro edge to targets that were hit with both these AOE defense reductions after using a level 2 or 3 fury burst, results in a group of dead enemies (assuming you were not interupted).MageTank
The skills i speak of with the genie is Mantle Ripple of Death, which drains all enemies within a 15 meter radius by 20 constantly. It lasts for 60 seconds. Its only usable on the ground too. The other skill is Mantle Ripple of Rage, which increases the chi you and your allies gain by 3, each time they are attacked, within a 15 meter radius. Again, its only usable on the ground. Another VERY VERY valuable skill is earthblaze. It reduces the fire defense of every target within 12 meters by 10%, for 15 seconds, every 10 dex points increases fire def reduction by 1%. My genie had 100 dex, meaning i reduced 20% fire def within 12 meters, for 15 secs. This debuff stacks with all magic def debuffs, and even undine AND spark. Mages, warriors that uses the fire imbue skill, or archers that use the fire buff passive, will also benefit from the reduction of fire defense. My preferred tactic was to use AOE chi reduction, cast ice prison, then earthblaze, then cast emberstorm (as a heavy mage). When my emberstorm finished, ice prisons 30% amp would proc right b4 its detonation, allowing me to deal damage to a target with 20% fire def reduced, and 30% amp on them. Most people within that radius would die.Another skill for the genie worth getting is tangling mire. If you combine tangling with earthblaze, you can reduce 35% fire def, and assume your genie has 100 dex, 20% fire def. Casting pyro edge to targets that were hit with both these AOE defense reductions after using a level 2 or 3 fury burst, results in a group of dead enemies (assuming you were not interupted).All of these cases work better than using spark on a single target, as you can kill more enemies without having to wait for your genie to recharge to spark again. It also benefits your teammates more (chi reduction aoe, chi healing aoe, pdef reduce aoe, fire def reduce aoe) and using any of these 4 will benefit your team. AOE seal works best when sins/warriors gank targets, allowing you to stop multiple enemies at once. And the chi you can save from ulti's and gain from the holy fairy skill, and blazing, allows you to use your dooms and ice prison more often, allowing you to effectively engage multiple targets. Even if your not killing, ticking enemy heiros will instill them with fear, and even allow teammates to finish anyone that was touched by your massive AOE's.So again... Demon mage = best solo "nuker"Holy mage = best support/multi target "nuker"MageTank
AOE seal works best when sins/warriors gank targets, allowing you to stop multiple enemies at once
NOT ALL CLASSES MADE FOR PVP SOME WERE MADE FOR PVE
@hot: my brain outran my mind, as i ment 35% pdef.@shadow: theres many ppl that gank within a 3 meter radius.. its not rare at all. Anytime a WB is being hit in TW, i guarentee more than 3 ppl are around him, within a 3 meter radius. In mass pk, there will be multiple sins/warriors and such ganking players, which makes multi seal better. This happens every single day, multiple times for me. Perhaps your just on the side with more allies, rather than the side facing more enemies xDAlso, the aoe fire defense debuff is not useless, nor uneffective, as it hits ALL targets within 15 meters, whereas spark only hits one. Spark also has a 40 second cooldown. Would you rather kill 1 target fast within 40 seconds, or multiple targets fast, every 10 seconds? Earthblaze only requires 8 more energy than spark too, making it far more effective and seeing as it stacks with multiple defense debuffs, spark included, makes it better for holy mages. Since holy mages cant cast as fast as demons, they wony get as many skills off during sparks very small window of time. This means that earthblaze is the superior skill, as it lasts over 3x longer than spark, hits multiple targets, has smaller cooldown, and hits more targets.Tangling doesnt need str to be effective. 35% pdef reduction is damn good by itself, and when combined with 20% fire defense reduction (they both AOE btw) can result in multiple targets dying. Did i also mention you can cast ice prison b4 casting pyro edge, and if your timing is good, you can make pyro hit right when the 30% amp procs, resulting in overkill.Your right about the rage genie skill... i also play holy wb for TW, so i assumed it worked for all classes, which it does not. The chi reduction skill is not bad, as i think it reduces 20 chi every 20 seconds, if i remember testing it correctly. Its not alot, but you never know... could be enough to prevent someone from casting fury xDMageTank
I suppose your correct... I was able to ignore the defensive genie skills due to dragon armor's insane refine/defense. My base crit was 34% in that heavy set (44k hp self buffed, over 50k with wb buffs) and i ignored using BIDS entirely, just sticking to ice prison/mountpress/emberstorm as a way to keep everyone from moving, amp, and such. After applying an aoe stun, 30% aoe amp, 20% reduction of fire def and using an anti stun pill, most everything around me would drop. I would assume a mage wearing robes would need to remain unseen while setting up an aoe defense reduction/pyro edge combo...The aoe fire debuff really did help the team though. Many from my team would use fire pills/buffs to boost their fire defense, as every single mage in our guild had spark, and whored it around lol. The wb's would have 50% wood passive, 50% water buff from mages, and fire pill, which is 200% fire imbue. Demon archers would use their demon blazing arrow (50% base fire dmg, + 70% for 20 seconds= 130% fire dmg total) and our holy archers would use their buff for 60% base fire dmg, and a fire pill, resulting in 260% fire damage. Our warriors never really used drakes bash, as it took too much chi for it to be effective, so they always stuck with wood pill + mage buff, so i assume reducing fire defense wont help warriors unless they think the 2 sparks is worth the 130% fire damage.Still... Dedicating one mage to cast supportive aoe debuffs, and spamming aoes will do much more harm than using spark on just one target. The cooldowns of the aoe debuffs are much faster, allowing multiple targets to be killed faster, rather than one.The problem would be finding a mage crazy enough to sacrifice the chance to use defense skills in order to support the team xDMageTank
The aoe fire debuff really did help the team though. Many from my team would use fire pills/buffs to boost their fire defense, as every single mage in our guild had spark, and whored it around lol. The wb's would have 50% wood passive, 50% water buff from mages, and fire pill, which is 200% fire imbue. Demon archers would use their demon blazing arrow (50% base fire dmg, + 70% for 20 seconds= 130% fire dmg total) and our holy archers would use their buff for 60% base fire dmg, and a fire pill, resulting in 260% fire damage.