All Classes have an OP thing of their own, Sins can DPH or APS cool gg, Psy's damage is just OP as hell, Wizards can use fire combo, BM's Have HF, Veno's can purge and spam like 6 debuffs in a row and has OP pet, Barb has OP stun and DPH combos, Archer is overused and OP cuz it's autoattack damage is rediculous, let alone bloodvow, cleric's magic Shackles and spam skill is OP, Seeker's combo is well OP with massive debuffs, mystic is F1F2 class and OP spam healEvery class has something.If sin's spark+Elimination is annoying, don't afk in PK zone, be prepaired for it sins take a shyt load of damage from every class you just have to catch them off guard.
I think EP soulburn, WB paralyze and Elimination need to be nerfed, who agrees?
I think that Frozen Flame skill and genie Spark are too overpowered and need nerf.
Sins can DPH or APS cool gg
Psy's damage is just OP as hell
Wizards can use fire combo
BM's Have HF
Barb has OP stun and DPH combos
Archer is overused and OP cuz it's autoattack damage is rediculous
Veno's can purge and spam like 6 debuffs in a row and has OP pet
mystic is F1F2 class and OP spam heal
Seeker's combo is well OP with massive debuffs
Most classes have amps/debuffs, how is that OP again?
the wf pet's problem is the skill that gives too much def level against players
increase the bleed damage of some skills since bleed kills the pet.
I don't know why anyone can say a bm is unbalanced, after genies came out bm's have become 110% avoidable. Our best amp skill costs 2sparks, and can easily be gotten rid of. All reliable stuns cost chi and are avoidable as well. The fact people cried that bm's shouldn't get a paralyze saying it would break epw is absurd, and the fact you allowed wbs to get theirs is dumb. The only thing broke in this game is that people don't know how to counter what. A balanced server is boring, it brings no challenge. Stop crying about other skills because every class is unbalanced. To nerf one would nerf them all otherwise one class would reign supreme.
the 'bm paralyze' aka rising it was too op since it was dealing lots of damage, yes, it was dealing up to 10-11k critics and keeping the target stunned for over 6 seconds regardless the culti....in which a WR can easily drop the targets hp to 0 or bring it to 20-30%...the stun is not avoidable and would make WR lock close to impossible to avoid, as some WRs got really good stunlock atm, using rising would mean a permanent lock.
Dragon Rising is boring, no stunlock required anymore
So it's not op for a sin to have a skill that drops aps to much, or a wb to get paralyze? I'm sorry you don't realize this would save your genie even more because vsing a wr now you have to guess when to use genie, the paralyze would make wrs 100% more predictable