I would like to discuss the mob aggro and a possibility of extension in Heaven/Hell, as well as a mob revision.
So i usually farm Wood and Cotton in both places, so this is also going to include Hell (Pardon, I call them Heaven and Hell because it;s more convenient) I would like to put in a suggestion asking that you lengthen the range of aggro on mobs in both zones. I find it VERY difficult to mob in these areas , as if i go to far to get a small group the group i previously mobbed has run off somewhere, forcing me to kill them individually.
On this chart i will demonstrate. (Made in paint!)
I have labeled it to make it easier...So if I mob from point A, to B,C, or D, A has run back to its original spot..This can be used for all points on the chart. I would like to ask if the length can be extended out so that i can mob both A, B, C, And D all at once without losing aggro of a single mob.. And as you can see in both areas mobs are spread out fairly thin..I would also like to see if it would be possible to add in even more mob spawns..I have no idea if that's possible but it's worth a shot...
Now there are several combinations you can use.. You can Extend the aggro length, and increase the amount of mobs (But i'm talking on a 3-4 extra mob amount) not some drastic. Or you could add in 2x the mobs and keep the aggro system as is on these specific mobs.
Dunno, Just shooting ideas..Makes it frustrating to farm Cotton/Wood for guildies.
(I am aware of the contribution system for guilds, as well as EC to Cotton/Wood but i much prefer farming as I am a PvE player..That and the contribution i earn alone cannot provide for 15+ people...And i hoard my EC's...)