Thats too easy imagine Tw where the 2 faction are to win by points.So u gotta kill mobs.Finish a Quest then everyone u kill is 2 points.And u win by get like 1k Points.So itll be a full 80v80 well with 120 peeps max some or faction leaders can select # at start.Sht would be full on Pk.No Alliances,Just Guild v Guild.
our ideas come from the past when we thought pve was alrdy too much...we have 2 ideas that will be looked into once again, we wanna revamp GV (harder version) and recreate FB79 (quest related, where u ened to meet requirements to opent he gates)this ideas would need some time to code and there isnt much time for it atm :/ so people will need to be patient, sorry.
Don't touch GV.People already barely touch it because it takes an hour and a half-2 hours to complete, and that's assuming that everyone is attentive. The rewards were revamped, but not nearly enough to justify running it outside of culti purposes. I personally do GV because it's one of my favorite instances, but can't count how many times I got stuck in a fail run because a key class (ie: cleric or sole 150 DD) drops squad after 3rd wave. I ran into a veno yesterday who was doing GV for culti. She said it took her FOUR tries to get a party that didn't suck. I cleric'd for her and I was practically asleep, but she got it done. If you must touch GV, then what would be good is if you revamp one of the older GV instances. Basically like make a Delta 2 out of Gamma, for example, since those are deactivated on the server anyways. That way, people who want a challenge, can do the harder instance, and those who just want their culti done can do the original instance.
Wouldn't be doable unless level caps were changed, and the culti GV was made 150 only.
There are instances in Momagnon and Lothranis (aside from Abaddon and SoT of course) any chance of doing something there? I've heard even PWI doesn't have those instances yet but, maybe we can.
We had these FBs 109 as a skill book farming instances, 2.5 years ago still in 1.3.6 version. They were fun and difficult, but eventually they got revamped in Genesis patch and made into Warsong / Nirvana.Answering the OPs request, there is tons on PvE here already, almost everything has been adjusted with difficulty and rewards. New Horizons patch added 3 new end-game instances, tons of customized quests and content. I really could list every instance or activity you could do (I bet this would be over 30 options), but I will simply write that adding another farming instance is pointless in my opinion. Why? Twilight Temple was made purely as an EC farming instance. If I added another instance (for example revamped FB 69), it would all come to the question: Would this instance be more or less profitable than TT? If yes, people would drop TT and move to new instance. If not, people would sill stick with TT and new instance would be empty.