In my opinion it's useless, as the lag near the teleporter is way smaller than lag in the instance or when killing the boss.
That doesn't mean I won't do it, it's just useless.
thanks for the quick response and insight form aga and all fellow gamers..so is it possible to set number of players who can enter per ares run or remove chains (a lot of alts afk there and may definitely disagree with this suggestion) or can move to different time ? (Ares / TW / Morai Mayhem) all on same day overlapping each other causes players to rush with alts and hence causes the lag (personal opinion)please reply when free tyhappy gaming have a nice day ^^
Screw your chains and multiple teleporters. Lets get back to the old ares room.
bro...you are becoming Mentalista.Ares is fine as it is, what's the rush on having it changed?
1) Limiting how many people can be in the instance will piss the masses off, especially those who are on Pinoy times. If I remember correctly, it's nighttime for them (or late evening), and Ares doesn't end until 10pm server time, which is like 5am for em. Some of em complain about TW times for this reason.2)This has been suggested before (not removing the chains, but doing something about the afk alts in the instance), and there's simply no easy fix. Especially with the purple clouds of *** gone (thank you for that, Aga), they'll find a way around it.3) Unfortunately, the slot that it's in is the most optimal. Weekdays are out due to school/work obligations, Friday has NW, Sundays are out because people are gonna go to bed for the next day, and NW. So Saturday is the best day for events that lasts as long as Ares does. Pick what ones are more important to you and do those first, then go down the priority line.
Screw your chains and multiple teleporters. Lets get back to the old ares room. Simple design. Big enough room to fit the entire nation of the Philippines with considerably less lag on low distances. No rage. No stress. Itens only.Imo you were also a lot less likely to afk in that room because the boss was free to stand wherever it wanted. Chains are safety because Ares has big feet. Large room means ares can run free and play dodgeball with easy alts who try hide. 420/10 old ares
I didn't mind the old area either. Yeah, people hid in corners, but you can pull Ares to them and they go bye-bye.This area, however, they can go all the way up, get credit for the kill still and have zero danger of dying to aoe.
Eh people still gonna not help no matter what best to just wish they dc am i right?