Okay well, it's going to take some time to reply to that.1. I didn't say it was easy for a cleric, I just said I've seen a lot of clerics easily solo PV. Again, PV isn't the only way to get EXP. Hell, it's not even the only instance to get EXP from.2. It took you 40 minutes....on a Psychic? Answer honestly, did you kill 1 mob at a time? It barely took me 10 minutes on my Psychic, would've been 7 minutes or so if I had better speed (and concentration, whew) but 10 isn't bad either.3. Yes, barbs/bm/seekers take 5 minutes. Not because they can pull and tank like a God or because they have BP. It's because their movement speed is naturally better than AA classes + they have skills to increase it. (except barb but well, Tiger form = win) Also, PV is mostly physical mobs, which means, HA classes with pdef will be able to pull more. Not to mention, those classes are MEANT to pull.4. It's good that you check how much the mobs hit you but well....on a psychic, you can use AoE stun and/or Psychic will, mystics = heals, wizard = expel, cleric = heals, venos = no idea but someone else could tell you what to do as a veno.5. BP. Is. Not. Why. HA. Classes. Can. Do. PV. I never had BP when I did PV on my barb. BM can easily make do without BP (Roar of the pride -> HF -> AoE spam) Seekers, you said it yourself, easy tank. If uncertain, pull a lot (1/2 to full PV) and use AD while Vortex.Sins, well, they rely on BP but that's their own buff, so, you really shouldn't be arguing about it. Also, PV on a sin isn't as good as FC (even more now that FC gives more EXP)6. Lol. Psychics can only pull 20 at a time. And AA classes can't pull half of what HA can. Okay. I think you really do kill mobs 1 by 1. I'd advise reading: You can waste 50 silver on Training Esoterica to get x1.5 EXP but, here's a little trick to get that for free. Talk to a Perfect Quartermaster (432 888) and take the Quest Mastery 2.You get 5 Scarlet Fruit Packs and 5 Martial Arts Scrolls. The Scarlet Fruits only give 88,880 EXP each, not important. Take the Martial Arts Scroll to a Martial Arts Master -> FC Material ExchangeYou get 5 scrolls per character (110 level toon can get 'em as well, just do the quests that you get while levelling. You just have to talk to a few NPCs and viola, you get the scrolls) and the scrolls are tradeable. The final product isn't but you can trade the scrolls. There you have it, infinite supply of Esoterica. The most popular way of levelling. Well, for sins, archers and clerics, I'd recommend doing this till 140 only. Till 140, you can use basic AoEs and level. As long as you do dailies, 140 should be no problem. Now, after 140, I expect you to have at least 1st Fairy, Primal Gear/Demonic Gear, and of course, all your skills. First of all, try and get Bloodpaint buff from a sin. Basic one is fine, so, you can dual client a noob sin to buff yourself unless you have a sin friend who's willing to do it.Buff yourself and have at least 250 chi (2 sparks + 50 chi)Start pulling and use Holy Path or Cloud Sprint to speed it up. I used to pull 1/3 PV 135+ on mine so, you can do that, or 1/2, don't aim for full though. Keep your axe equipped.Once you think you have enough, quickly use Alter Marrow: Physical. Then walk into the enemies coming at you and use Roar of the Pride. Then use Heaven's Flame -> Highland Cleave -> Fissure -> Drake Sweep. If they aren't dead yet, switch to claws/fists and use Cyclone Heel. If they still not dead, switch to axes and repeat (excluding Heaven's Flame) Obviously, if they're not dead after you're done with your axe combo, you might have to use Roar of the Pride again. Try to get Spirit of Defense pills or barb buffs from a friend/alt. You can still do good without it but well, you can pull 1/3 PV with those buffs. Buff yourself with Stone Barrier and Frostblade and have at least 2 sparks. Also, get a genie with Expel on it and it should always have at least 125 energy. Start pulling and once you think you have enough, cast The Dragon's Breath on a mob. When the other mobs catch up to you, use Expel. Don't stop channelling Dragon's Breath until all nearby enemies are killed. First of all, get Panda Form and True form (Mighty).Buff yourself, you can leave the accuracy buff though. You don't need Bloodpaint (sin) but you can get it just in case. Get at least 2 sparks before starting the pull. Pull in Tiger/Panda form (ofc)Once you pull at least 1/4 or 1/3 PV, use Sunder -> Human Form -> Armageddon -> Slam -> Tiger Form -> Surf Impact. If they don't die after that, you can repeat the Slam and Surf Impact (add Firestorm in it, if you want) Go into White Voodoo and get at least 2 sparks. Start pulling and when you think you have enough (I pulled at least 1/3 PV) Use Psychic Will -> Black Voodoo -> Earth Vector -> Aqua Cannon -> Glacial Shards -> Sandburst Blast. Repeat the last 3 skills if they don't die, but you might have to use Earth Vector again. First of all, get Bloodpaint from a sin or an alt. Basic one would do. Then, buff yourself with Atk levels and Adrenal Numbness. Start pulling and when you have enough (1/3 or 1/2) use Holy Path and run away from the mobs and use Yataghan Vortex on a mob away from the army following you. Once the mobs catch up to you, you'll be invincible in BP infused Vortex. For this one, get a few Dew of Star Protection. (You get 10 from 1 Mystical Elixir at Boutique Forge)Buff yourself. Verdant Shell is a must. Invigorate, if possible. Get full chi.Start pulling with Devil Chihyu summoned (no real reason, he's just supposed to be bait, the poor guy) Once you get enough (I pulled 1/3) 2 spark, then use the Dew. Then, Rapid Growth -> Lucky Break (if you have it) -> Gale Force -> Break in the Clouds till Gale cool downs and then Gale Force again. Repeat the last part till every mob dies. After 140, you should be living in FC. To enterTo open, you have to be in a squad of two (at least) and have leadership. Talk to the NPC inside, Lin Yan. Anyway, stay in stealth till you come across a Glacial Shade. Kill the Shade and go back to stealth and then walk to bosses. You have to stealth to the bosses, kill them, and pick the mats. You get a lot of EXP from the bosses itself but the mats can be converted to EXP at a Martial Arts Master (248 648) 1 purple mat = 5 Orders of Blessing = 200,000 EXP1 gold mat = 25 Orders of Blessing = 1,000,000 EXP I haven't played clerics but I've been told that PV isn't a good way (if you're soloing) So, go with full GV runs. As a cleric, it's very easy to find full GV squads. GV is rewarding in terms of EXP and EC/items so, it might take a little longer but it's definitely worth it. Another one up for suggestions. Although, you can do GV if you're willing to go into PK mode for it. It's not that difficult to find a GV squad as an archer. Yes, I did mention getting BP but that is as a safety precaution. I have tried and successfully done PV under 10 minutes without BP on those chars using the same combo.
Hello there, since you are that fast I would love to see you show me a video of you finishing PV in 7 minutes with 130 Armor and 145 Nirvana weapon, no pills too Thanks!Just saying it's really likely to be what you're saying is bullshit.First of all, you already lied, it's impossible to do 135 with 2 pulls unless you're a lucky sin - Why? Because at the start after the mobs there is a wall of freezers and there is shytload of freezers everywhere, you get frozen as AA you're instantly dead.Second of all, I tried doing pulls - I die from 40 mobs if each of them hits me once.Waiting for your proof, you can show me in-game if you want since you are so good at all classes .
If you are a Cleric and 15 mobs kill you within seconds.. youre definitly doing something wrong. SorryYou have IH and Plume Shell, right? You have either Sage Vanguard Spirit or Demon Stream of Rejuvention.Guardian Light, Wings of Protection...And no it does not take 30 mins either. At least not for everyone. Didnt for me, doesnt for most from what i read here.
Steroids I know you can write as much as you want, but saying that you do 1/2 pulls on a psychic is just funny - as I said I can tell you right now that my EP at 110 with water gear totally owned the whole XP + ARTI + Salvation + Your guide with only tempest, but I am so busy that I can't show you the video... It sounds as ridiculous as that because you're only throwing words, as I said I'd love someone to show me how they do PV under 10 minutes with a psychic/cleric without Dragon/R8.
I really do have to ask this now, have you ever really done PV? Because it is SUPER easy to dodge those freezing mobs. I was dodging those freezes after 2 - 4 runs, easily. Also, get Faith on your genie in case you do screw up. Not spammable but yeah, will save your ass for the time being. I haven't played EP myself so I don't know. But when I was new to the server, Rawr's leader ran me through PV 135 once on her 149 EP and I didn't even have to help with AoEs. She easily pulled 1/3 and finished the run in under 10 minutes.Also, we're just repeating our points now (since he isn't even trying to do what we're saying) so, can we get a lock here?Come online right now.
Arcanes have hard time soloing instances?Tried on myst, MG and WF, all can solo quite effectively...Why won't you just roll an aps class instead of posting such bs as bp on arcanes?It takes max 3 days to lvl it, don't try to make it look hard.
I am pretty sure most of the people who say it is easy for cleric never even tried to solo PV, first of all I am not implying it's impossible - I am saying that it takes too long comparing to other classes - Soloing PV problems with my psy started at PV125, eventually I got to 135 and it was way too long - around 40 minute for each PV comparing to 5 minutes it takes BM/Barb/Seeker/Sin to do it.On my cleric I didn't really have problems in 125 but at 135 it was taking around 30 minutes to solo it because of the extremely small pulls and chi gain problems/genie energy.On my cleric I get hit 700 from each mob, on my psychic in black it's 1k in white it' 500, on a wizard it's 600, on sin/archer it's 300, on bm it's 200, on barb 200, on seeker it's around 150. The only reason BM/Sin/Barb are doing well in PV is because of BP, Seekers def is too high so they don't really need BP that much. The only reason wizards and archers can do pulls is because archers/wizards have almost same phys.def and both of them can kite easily with their knockback skills. I find that on a Psychic it's a suicide pulling more than 20 mobs in white voodoo, on cleric 15 is enough to kill you in few seconds - running away back always takes a lot of time and then going back, and repeating. It would be nice if AA's could at least pull half of what a sin can pull. Everyone who said that AAs have high damage that compensate for the lack of defence, well it's not high if you die without using it. Wasting 2 sparks on 10 mobs is annoying and very un-playable... The only reason I can level my cleric is because newbies sins/archers/bms can pull and never find out they could solo it easily.
Shield dies when your mana runs out and with mobs it runs out in 2 seconds if you stop to do an AOE, or let's just say 1 hit from each mob.Also, don't forget clerics don't have a movement buff - using genie's holy path takes 75 energy which takes some time to regenerate and if you stop with shield on, you're going to get interrupted since you don't have an AOE stun.
sigh.. ive been playing cleric long enough. i know we dont have movement buffs and i know plume shell drains mp like nuts and i know the only thing close to anything like a aoe stun is a demon tempest and thats just a 25% chance.i dont see why u cant either save some of your genie energy or apoths to get some distance between you and the mobs when u wanna start attacking. -> no interrupts.or use it for AD or Pan Gu or something simular.Build a good Genie -> Stack IH -> pull as far as Genie carries you -> either circle back to where ure coming from (can go wrong if you get too close to ur mobs since uöl be running past them) or run to a rather empty spot. (with apoths or w/e) Stop -> Plume Shell -> if ure Demon throw a Stream of Rejuvention and ur mag attack Buff, if Sage use Vanguard and channeling Buff, Tempest, Razor Feathers -> Mobs will probably start hitting you now -> Guardian Light -> Wellspring Surge / IH as needed - mp should be out for a sec or so now soon as much as i recall. -> once thats back Sirens Kiss -> some of the mobs will be dead now / also ur Holy Path should be rdy again -> get some distance - IH - repeat. If Holy Path isnt rdy yet just keep using IH/ Wellspring, throw on Wings of Protection etc. Srens Kiss and IH dont get interrupted very much. Primal Version of Wellspring doesnt get interrupted by normal Attacks at all.Or when ure done pulling you just use AD / Pan Gu / whatever and do the same thing close up. Works either way. I always preferd the distance thing somewhat more idk why
Why not use Earthquake as well.
PV 135+ is the last PV instance after PV 125+ and PV 110, everyone expects it to be harder and a bit more challenging. With level 110 items you can make it through to PV 135+ within 5 (PV 110/125) runs max., but not continue on PV 135+ (solo). You need Nirvana items to tank larger pulls and 1-2 shot mobs down. More time tanking = more damage on you, so you have to 1 shot mobs, which requires better armor and a weapon of course, which again costs time to farm (most skip this). And btw PV 135+ earns you more XP when in a 4 men squad. Be thankful you don't have to experience the rates I did, where 149 to 150 was a pain...