We have motorcycles, and you denounce the idea of a gun-related class?
a whip class nice but give details tho btw wat do u think about the mytic knight nice class?
You don't want to exasperate GN Sleep
I was thinking more on the lines of Hunter and Sniper. As you said, sniper has more accuracy and has higher attack. Hunter has the Archer's range and attack but they can tame (not all, just wolf, bird-like creatures) as pets.I gave it some thought.Wizards can become Shamans (various elemental attacks) or Witch Doctors (healer of course)Clerics can become Celestial Angels (for better metal mage) or Monks (a better healer)Archers, Hunters and Snipers, like I said before.Barbarians can become Dragonic Barbarians (new form, dragon, fire damage) or Barbaric Armadillo (better tank and the new form would be Armadillo)Venomancers can be Basilisk Venomancer (new form, basilisk, higher damage) or Warlock (no new form, but better and stronger summons)Psychics can become...uh couldn't think of anything here.Assassins can be Spies (higher stealth) or Rogue (higher damage)Seekers can be Champion (higher damage, physical and melee) or Asura (long range attacks, mostly metal)Mystics can be....nothing here as well.
well, as they said in previous posts, i d like to see a magic knight ( like a Force Blader in Cabal maybe
before creating any new classesmaybe first they should fix the gamebroken as *** lol
WOW JUST WOW DUDE U HAVE ONE CREATIVE MIND I LOVE THE BARB AND VENO AND BARB IDEAS
I'm actually really sad PW doesn't have a bard class. Or you know made mystics bards. I remember desperatly hoping for that back when it was first announced we would get new classes. Could even have the same skills, just with a music theme. Kinda disappointed they never made use of those whips they have in the database too.
Well, here is my idea, sometimes when im bored i come up with PWI "content" for classes and such >_> Shadow Reaper:Role: Physical DD, DebufferRange: Melee - MidPros:High MobilityMedium-High Overall DamageMany DebuffsCons:Low-Medium HPLow DefenseSacrificial SkillsScythe Stance:Casting: InstantCooldown: 10 secondsDamage increased by 20%Casting reduced by 20%Special Scythe-only skills enabled and Chain-only skills disabled.Chain Stance:Casting: InstantCooldown: 10 secondsRange increased by 30%Cooldown reduced by 10%Special Chain-only skills enabled and Sycthe-only skills disabledBlood Sacrifice:Casting: 2 secondsCooldown: 10 secondsAdds additional effects on certain skills at cost of your own life force.Effect lasts until skill has been used.Penetrating Scream:Casting: 1 secondCooldown: 4 secondsRange: 1-10 metersWeapon: AnyScream at your enemy dealing 80% Weapon Damage + 1200 Physical Damage with effect added for current chosen stance.Scythe: Deal double damage, can occur once every 10 seconds.Chain: Immobilize enemy for 2 seconds, can occur once every 10 seconds.Middle Cut:Casting: 2 secondsCooldown: 5 secondsRange: MeleeWeapon: ScytheSlash enemy across middle of their body for 100% Weapon Damage + 1600 Physical Damage and lower its speed by 30% for 12 seconds.Blood Sacrifice adds additional 100% Base Physical Damage + 1000 Physical Damage at cost of 6% hp.Soul Snatch:Casting: 2 secondsCooldown: 5 secondsRange: 20 metersWeapon: ChainThrow chain at enemy and deal 100% Weapon Damage + 1400 Physical Damage and immobilize itfor 4 seconds.Blood Sacrifice converts immobilize into stun at cost of 8% hp.Shadow Leap:Casting: InstantCooldown: 30 secondsRange: 25 metersWeapon: AnyLeap towards enemy, dealing 120% Base Physical Damage + 100% Weapon Damage + 2000 Physical damageand apply additional effect depending on stance used.Scythe: Deal additional 1500 Physical Damage and stun enemy for 2 seconds.Chain: Deal additional 1000 Physical Damage and lower enemy's attack and movement speed by 20%and increase channeling by 20% for 4 seconds.Dark Grip:Casting: 4 secondsCooldown: 15 secondsRange: 15 metersWeapon: ChainThrow your chain at enemy, dealing 150% Weapon Damage + 3000 Physical Damageand immobilize him for 6 seconds.Blood Sacrifice increases immobilize by up to 3 seconds, each second costing 4% hp.Costs 50 chi to cast.Circle of Pain:Casting: 3 secondsCooldown: 20 secondsRange: MeleeWeapon: AnyMark the ground with your blood and share your pain with enemies in radius of 15 metersdealing 200% Weapon Damage + 200% Basic Physical Damage + 5000 Physical Damage at cost of10% hp and apply additional effect depending on stance used.Scythe: Deal additional 1500 Physical Damage and convert 20% of all damage dealt into hp.Chain: Deal additional 1000 Physical Damage and pull all enemies in the circle to your locationand reduce their movement speed by 20%.Costs 100 chi to cast.The Eyes of Death:Casting: 1 secondCooldown: 90 secondsWeapon: AnyLook with Death's eyes at enemies around you to reveal their weaknesses, applying effects for5 seconds:Critical Rate +30%Physical Attack +50%Movement Speed +50%Blood Sacrifice increases duration by up to 3 seconds, each second costing 6% hp.Costs 200 chi to cast.Through the Void:Casting: InstantCooldown: 120 secondsWeapon: AnyStep into void and make yourself etheral, increasing your movement speed by 100%and making you immune to all damage but also unable to deal any damage. Any enemy you pass through will get debuffed in several ways:Hp -20%Movement Speed -30%Phys and Mag Attack -30%Phys and Mag Defense -30%Effect lasts for 5 seconds and debuffs last for 6 seconds.Blood Sacrifice increases effect and debuff duration by up to 3 seconds, each second costing 10% hp.Costs 150 chi to cast.Illusion of Shadows:Casting: InstantCooldown: 60 secondsWeapon: AnyCall upon shadows and create 8 illusions of yourself in 30 meter radius that run around in random pattern for 5 secondsand make enemies untarget you.Blood Sacrifice makes illusions last up to 3 seconds longer, each second costing 8% hp.All illusions share hp reduction and can be killed in 1 hit.Costs 100 chi to cast.Vision of Darkness:Casting: 4 secondsCooldown: 45 secondsWeapons: AnyShow your enemy a grim sight, dealing 400% Weapon Damage + 6000 Physical Damageand lower all its stats by 30% for 4 seconds at cost of 30% hp.Blood Sacrifice reduces stats by additional 10% and makes debuff last additional 2 secondsfor additional 10% hp cost.Costs 100 chi to cast.Soul Reap:Casting: Charged for 1-5 secondsCooldown: 60 secondsWeapons: ScytheSwing you scythe in front of you, dealing 200% Weapon Damage + 100% Base Physical Attack + 2500 Physical Damageper second charged to all enemies in arc radius of 30 meters at cost of 50% hp and apply debuffs:Bleeding Soul - Enemy loses 2% hp per second charged for 5 secondsShattered Soul - All stats reduced by 10% per second chargedBlood Sacrifice deals additional 200% Weapon Damage + 3000 Physical Damage and applies Terror status which makes enemyuntarget you and turn away from you at cost of additional 25% hp.Costs 200 chi to cast.Chain of Power:Casting: 4 secondsCooldown: 60 secondsWeapons: ChainThrow your chain at enemies in arc radius of 30 meters and deal 500% Weapon Damage + 80% Base Physical Attack + 2000 Physical Damageat cost of 35% hp and additional 80% Weapon Damage + 40% Base Physical Attack + 800 Physical Damage per second you hold enemy with your chain.Every enemy caught with your chain becomes immobilized for duration the chain holds them and stunned for first 2 seconds and their target switches to next ally caught in chain.All enemies caught with chain get their stats reduced by 10% for every second they are being held by chain.Every second of holding enemies costs additional 10% hp.Blood Sacrifice increases stun duration by 2 seconds and stat reduction by additional 10% but hp cost is increased by 5%.Costs 200 chi to cast.Shadow Image:Casting: InstantCooldown: 40 secondsWeapons: AnyTarget an enemy and take shape of it, retaining form for 10 seconds max, every 2 seconds adding another effectand another effect is added depending on stance chosen.After 2 seconds, enemy takes 200% Weapon Damage + 100% Base Physical Damage + 2000 Physical Damage.After 4 seconds, enemy gains 50% movement speed reduction.After 6 seconds, enemy gains 40% attack speed reduction and channeling increase.After 8 seconds, enemy gains 30% of all attack and defense reduction.After 10 seconds, all previous debuffs and damage are reapplied and doubled.After 10 second mark all debuffs last for additional 2 seconds.Any damage taken during Shadow Image effect breaks the effect.Scythe: Deals additional 100% Weapon Damage + 2000 Physical Damage and stuns enemy for 2 seconds after 2 second mark.Chain: Silences and immobilizes enemy for 4 seconds.Veil of Sorrow:Casting: InstantCooldown: 20 secondsWeapons: AnyInfuse yourself with power of fallen souls to increase your physical and elemental resistances by 20%and your physical attack by 30% for 10 minutes with temporary effect added depending on stance chosen. Scythe: Critical Rate +10% and movement speed +20% for 10 seconds.Chain: Physical Attack +20% and Range +5 meters for 10 seconds.
i like this idea. very detailed. would love to see sage and demon versions