I disagree on the barb being removed of the stun, because barbs only have one stun and it's 50% chance, 60% if you're demon. Make it avoidable, it doesn't matter as much, but barbs NEED that stun with all the classes getting theirs.As for bm, bm's have enough and too many stuns, another, even if avoidable one, i disagree on.Note: I have both classes 150 and i still keep what i said.
is still dumb logic anyway u put it, sin aps in dph mode is ok, can be countered with ad, expel, but so can be dragon rise... i mean after gettin paralysed u can still ressists hitsand im pretty sure everyone on serv got atleast one of those skills on genie if not both.its more likely that sin aps kill u than bm paralyse
EDIT:i couldn't find a valid point in what you said, also since i never heard of you as a wr or wb you probably weren't that good
its not "another" stun tho, is only upgraded stun...
Imo, the stun removal was a good thing, on the other hand i have a feeling the cards are gonna imbalance a lot of shit, on the other hand barbs are gonna be annoying yes and they did not need the push neither did BM's with that shit so i'm happy they removed the BM stun, as for sins the -5 atk level in aps is useless, they can just push it up with cards and still hit shit tons of damage with faceroll aps.now with cards, u can't PK unbuff or u get 1 shot by any class even support EP )
This is the point of balancing with new Avatar cards, you can not really go 100% damage anymore, or you will get 1-shooted (especially as archer). You actually will have to use more strategy in this game. Archer will become less op now.