Personally I love Psychic more then any other class, it's tankier then any magic class, it deals more damage then most other magic classes. It has an auto seal and a long ass stun. I've been playing Psychic since it came out on pwi. I used to play only Sage Psychic but here I switched to Demon Psychic. I have 32% base crit rate and 975 magic, so I use Tide Spirit "Demon" and have 52% crit rate for 15 seconds. Or Landslide procs which is 4 seconds of 82% Crit rate. Psychic will has a 20% chance to require no sparks "very helpful". Disturb Soul increases channeling time by 100% Which hurts all classes. Not going to list every skill effects here. Just look them up on google if you wish to decide.My gears are:Dragonscales Necklace 11str/11 magicWarsong Belt 20 magicRank 8 recasts with str/magic on armor "also crit rates"22 att lvl 3% channel 2% crit weapon29 def lvl weaponPurify weapon.Rank 8 ring with 20 magic, and dragon magic ring with 20 magic.Genie is 116/150 zeal genie withfortify lvl 1 "any higher is retarded costs more energy and only lowers chance to lower magic resistance"evil ward lvl 10"used to block mystic absorb soul combo"Belief lvl 10 breaks everything and blocks absorb soul comboabsolute domain for last chance livingexpel for spamming to annoy sins who camp tidalcloud eruption for chi holy path for the kids who run away124 vit/100 mag"if you can afford it buy the +6 att lvl runes from botique they're great in mass pk"Gameplay consists of you have to recognize ppl's strategies, Usually depends on the class, no one is perfect at it but you need to watch their genie use and what they like to do. Sins usually camp tidal which you just stay in white voodoo and use def lvl wep and they either give up and stealth or get unlucky and our stun gets through then they're dead. "Make sure they don't have enough energy to use Belief or Badge of Courage and break your stun b4 you switch to black voodoo"Archers always spam anti stun and either ig or will surge or both. Easy to kill just soulburn if they will surge and use psychic will then get closer. They get 2 leaps then they're dead or stealth. No biggie just pop a stealth detection pot and 2 shot them.Wizards just slow their channeling with Disturb Soul and they get dropped easily. Most here cant play without channeling. Also they'll try to get you to half HP then blade tempest if you see them start to cast it just psychic will.Clerics do the same. They will go into their little attack form and put soulburn on you so speed up your charm don't slow theirs. Also they love plume shot spam so spam Psychic will when at half hp. if they sleep and do their debuff combo just belief out of it after they finish it and Earth Vector usually they drop fast or waste belief on it in a panic and you can put up soul of stunning and they either gotta tank you and try to spam heal with your disturb soul on them or take the stun and just die.Mystics very easy class to beat, just wait for them to get all puffed up and try their absorb soul combo which can 1 shot a psychic if they don't know how to block it. just slow their channeling and when they've wasted all their sparks on their little combo slow their charm and kill them. Barbs are easy usually just slow their charm and keep them slowed or stunned and they waste their solid shield and invoke and are done. Stay in white voodoo until they waste both or you'll get 1 shot.Seekers rely on one combo here, just belief before they cast it on you and they're easy to drop. Except Camron if you see him just run he's a pain in the ass in pk.Venos just slow their channeling and kill their pet with your DOT skills Torrent and Sand Trap. Slow the venos charm then they will panic use all their immunes. "be patient wait them out and then kill them"Blademasters are the most annoying class on this server, Slow their charm and hope they're dumb enough to use phys marrow to get chi and you catch them doing it then they're 1 shots. If not just save your expel for their blade tornado and their will surge and they cant kill you. They are tanky as hell in magic marrow, almost impossible to kill if you don't have a plan. Basically slow their charm, "if they're the new 'axe type' bm's just slow their channeling as well *does not work on anti stun so don't waste it*"Psychics 99% of the time wont 1v1 you "unless you ask me for 1v1 in game im Stomp and i love 1v1ing psychics on mine" But if you find one that does then slow their charm and channeling and learn to lock them "seal - stun - seal" and they usually drop eventually or camp white voodoo then just ignore them and wait until they switch to black. These are just a few pointers that im willing to give out. Anything else you will need to practice and learn on your own. If you're playing for mass pk then you need morai skills to support your cleric and your squad. Mainly Shroud of Shadow, Summon, and Psionic Link. If you have any questions or anyone does please pm me in game Stomp .Thanks for listening or reading have a good day.
u hiero bug people (hiero bug= dealing enough damage to kill/take away deaden without ticking the charm, a hit that is more than half of target's hp)
Archers always spam anti stun and either ig or will surge or both. Easy to kill just soulburn if they will surge and use psychic will then get closer. They get 2 leaps then they're dead or stealth. No biggie just pop a stealth detection pot and 2 shot them.
Gear required : DS neck physical defence with decent stats( 20/21/22 magic or 2 atk lvl 9/10/11 magic) WS Belt phy def same stats as neck R8 armor must have magic or str(str can be restated to magic) and critic since if u critic as a psy, u hiero bug people (hiero bug= dealing enough damage to kill/take away deaden without ticking the charm, a hit that is more than half of target's hp) R8 weapon : Attack lvl/def level / puri(i like def level more, since reaching a 120-130 def level is enough to not need a purify pray for luck when any gof'er hits a lot) and atk lvl with magic/critic/magic attack added. Rings 20+ magic or 2 atk lvl 10 magic Tome : nightwatch Cape ascended supreme robe, imo. For mass pk u are a CC and a aoe DD so be carefull cause u'll get Attacked alot cause of your big damage and ability to control many people with 1 stun/seal or hit. Sage psy will will help u alot. For 1v1 you basically use def wep till u see the enemy wasting genie or going out of tidal/defence or status aliments and u just psy will , go black voodoo and deal damage, if u cast stun from soul of stun be sure u'll be counting the time stun lasts so u can seal in time creating a stunlock, then stun again and basically that's it.It's a class for patient people. I don't like playing it since i have to play in voodoo then catch a right moment to DD either way u get pretty much 1-2-3 shoted.(not an experienced psy since i made one for fun then rq'ed it after 3 weeks, i don't like the gameplay, some like, try it yourself)
Wrong, hiero bug =/= over damage.