I pk and know enough of my class to know of what I speak of.
No offence but APS seekers make me lol.Granted they're harder to play than a sin but making the class APS just wrecks what the class was designed for, then again APS seems to wreck anything it touches, fail PWI is fail.But thats my opinion.
5 pages...I hate you all, but I'll start organizing this tonight.
First part done, it's about Assasins and general gameplay. Comment, review, suggest, or criticize if you wish.
Don't worry, it's just possible solutions all-together, not meaning they will ALL be implemented, just whatever helps better to balance or what can actually be done.
I think what Ninjas meant was to add daggers with much less interval, but with GoF, meaning having one with good interval and decent damage and having other with less interval but GoF so they can choose according to their playstyle, but I'll take it out to avoid confusions.
even if you took off some interval sins would still be able to get roughly around 3 aps (with genie skills and what not) so as i said before, all a sin has to do is double spark in stealth, occult ice their target, stack some genie debuffs (mire, ep, etc.), and aps the target and hit anyone for 40k (zerk crits).... now idc who you are but 6 seconds of that is insane..... imo that would be MUCH more over powered than how things are nowedit:imo theres a very simple way to fix certain problems...class restrict the interval cape to blademastersclass restrict occult ice to barbs (maybe seekers too)and make it so SoS has a 10% proc chance (maybe it should be lower idk)imo these 3 little changes would have a huge impact on pk and balance the classes in pk
Sins: they either need an aps nerf or a damage nerf. If you were to add GOF daggers, then a sin's APS should not exceed that of a barb auto-attacking. Occult ice: hells yeah, it should be restricted to classes that don't have enough CC skills suck as barbs. SoS: would be bearable if it was capped at 20% at the minimum. Any lower, and it'll screw up psychics a bit too much. However, SoS NEEDS to be self-buffed. It's annoying seeing completely fail players go out and run around in circles at west gate with psychics buffs.