Balance changes:5% damage decrease to 4aps and 5aps, 20% accuracy decreaseMP Charm cooldown time lowered by 1 secondBarbarian class-specific rings replaced with normal onesDelayed stuff:Bless Boxes and other balance changes
ok first off... i did have more than the QPQ... seekers hit harder than BMs and your argument is that BMs have it easier aps wise and thats because BMs were made for aps and seekers were made more for DPH. anti stun does work against occult iceand last but not least -6 channeling isn't a sacred stone
I went over sins armor and APS and if u would put a sin like this in an original server, it would be like a r9 sin with 4 APS.
badge of courage / fortify work against occult ice
lol 260k pdef?for wat?with marrow I have 90% pdef that is max I can get...even if I have 1 mil pdef it will be the cap of 90% pdef, and bm donțt have low mag def when they marrow:)
Blademasters: They should have their stun lock skills lowered to a duration of maximum 1 second. Their marrows should lower other defense to 0 so Assassins and other classes have equal chances of killing them.>marrows should reduce def lvl by 99 + sins should have seal+freeze so you can't run from em