On the subject of barbs needing less damage, I just went to YouTube and watched a PK video from PWI Harshlands of a 105 R9 barb vs a 105 R9 sin.The barb was hitting around the same damage you see barbs here hit, on a sin with much less HP than the ones we have here. Barbs have always been an extraordinarily powerful class in endgame Perfect World.But as has been said before, we'll get Descent, then see how things pan out, and Aga will add bless boxes as needed.
NOT ALL CLASSES MADE FOR PVP SOME WERE MADE FOR PVE
Bm's hit quite hard (lol no they dont actually)+ not all of your stuns cost chi (the only one that doesnt isnt 100%). I suppose a stunlock won't work well if the first thing you do is spark but that's just a general thing. Playing a 150 sin myself a 150 bm can kick my ass easily if its an unsparked dmg contest.(you have condensed thorn) Sparked they'll tear me down in seconds, way faster than I can kill them.(go condensed thorn and demon spark and the bm would die in like 5 seconds if they're stupid, but thats not the point. point is, the sin wont be stupid either and just take a bm's demon spark) The thing is if a bm sparks the sin can stunlock them till it's over. On the other hand a bm can easily kill a sin unsparked with a few good stuns (though tidal makes this harder)(your tidal can just about stop my 100% stun from working at all and its supposed to be 100% chance). Tidal protection makes up for the sins squishyness in a 1on1 there but a bm is by no means weak, not to mention axe zerkcrits hurt like hell(even including zerkcrit, using fists or claws hurt more due to aps). BM's as a class is more of an all-rounder though. Good in pve, good as support, good in 1v1, good everywhere but not really best at anything. (actually its okay in pve, the only support is an aoe stun, not too good in 1vs1, and definitely not good everywhere)
The idea of removing def levels in the 1st idea was imo a stupid move, why? Are you talking about def level stones? Since attack level stones were removed to keep the balance, the defense levels had to be as well. Atk/def level on gear was never removed, it was just not added… Sacred stones do need to be removed or at least casters be able to use purify spell, I know you said it's OP but whats not OP about 4-5 aps with a chance to heal yourself for 5% HP and purify yourself? Not to mention armour breaks and such.Purify is sick, however the second one that actually works, the 2k HP regen + 50 chi can be added APS needs a nerf in one form or another and another option of dags for sins to use - for those who want to use skill and not be forced to auto attack. Descent brings small APS nerf, maybe just 5%, but still SF needs sorting, -SF on Spheres on every classes armour when decent is released just so we don't have the insane amount we currently have.Actually I came with less harmful idea, the –SF will come with set bonus, now the only thing left is setting the % of seal chance that would be considered as ‘balanced’. Decent skills do balance somewhat HOWEVER they're mostly SF relient so PLEASE don't destroy the SF otherwise you'll destroy the new skills. :/The SF is high enough anyways so you don’t have to be afraid of that If you can make some genie skills unavailable or unesable or class bound I suggest spark and occult ice to be removed. With spark on a 100 dex genie I can lower an 145 geared archers def to about 17 and with no def levels to absorb some of that damage it because an easy oneshot. Removing certain genie skills is impossible. I have looked into it and I haven’t noticed the possibility to reduce the level cap of the genies to for example level 110.. I guess it just levels with the player and the level cap is hardcoded… Barbs need their weapon damage lowering, they can tank and dd too much, they're a tank and should not be able to DD while they're as tanky. They need to sacrifice surviability for damage, not have both. True, the barb OPness is the leftover from 1.3.6 when they sucked really hard and barely anyone played them.. Their special def rings will be replaced with regular ones, also their poleaxe damage lowered to match the dual axe attack (since attack formula for poleaxes has changed with one of 1.3.6 patches to buff them a bit) Blessing boxes is a reasonable idea, but they won't fix the problem.Don’t worry about it
IMO this server is fairly well balanced, though there are a few things that could use adjustments. I love you =) Barbarian: Very powerfull & hard to kill class, at the moment in PVP this is on the powerfull side however a skilled wizzy or other arcane can tear them up quite well, with the addition of the morai skills I do think they would go out of balance though. Especially the Deaden-nerves like skill. Ya barb is a bit OP, it will receive slight nerf (I explained what will be done) Psychic: Horribly overpowered, but only because of soul of silence, it takes a genie skill to be able to damage this class which is unfair in my opinion. On the other hand a good archer/sin/barb/seeker can tear them up quite well using willsurge. Soul of Silence can also be put on anyone and making a buff psy is easy. Considering psy's have plenty other defense buffs removing or nerfing the buff altogether wouldn't hurt much. Again, their SF will be lowered, we just need to set seal chance that is considered as ‘balanced’ Assassin: Quite a powerfull class, under the right ciromstances. Any 150 assassin can kill most other classes in seconds out of stealth which is quite bad... Sins will be slighty nerfed with Descent due to small APS nerf and Morai skills Venomancer... often said to be underpowered. Complete BULLSHIT, a veno with some skill can combo up to do damage bordering on the insane, my veno is HA build in 145 gear and I've 2shot 150 sins. Mystic... underpowered? Mystics are extremely hard to kill, 1 heal and their hp is back...full.. It's just a class that takes some skill to master.I guess that Venos and Mystics will stay as they are Archer often said to be underpowered as well, The only thing that archers lack is a bit of defence… Because their attack is very fine. They could have added few def levels: 5 or 10 to balance it out Cleric... Nothing wrong with this class, very usefull everywhere yet not overpowered.Cleric is very nice, I started playing cleric myself and I love it.. The only issue seems to be that plume shell seems to break quite with melee class attacking you..The best solution imho would be reducing MP charm cooldown time from 5 to for example 4 or 3.5 seconds. Seeker: good aps, good damage, horribly hard to kill but can't stunlock anything. quite easy to kite a seeker.Seekers are cool, they will have slight buff with Morai skills, I don’t need to do anything with them Blademaster: good class, deadly stunlock and amazing crowd controlling abilities. Murderous in pk fests or TW,provided they got the DD's to back them up, pretty good in 1on1's provided the player has some measure of skill.BMs, just like seekers, pretty balanced Wizard: Extremely powerfull class, if any class is OP here I would say it's the wizard... With a good combo of debuffs & the extremely high pdef & channeling they can tear up just about any class. When morai skills come into play they are pretty much immune to any melee class (Arcane Defense). OP or most OP class, third spark + genie spark + extreme poison + undine strike = Good game. But it’s not just the problem of this server, just overall PW. And I don’t really have the solution how to ‘fix’ it.
taking anything out of the game will kill everything. taking stones out? - thats about 20 of my gold, and 400m gone. not exactly fair, also considering that in my case, my 3 mains are all aps classes. These stones won’t be removed for now.. and if they were, there would be some sort of compensate…
For the blessed boxes5 attack levels for archers10 attack levels for seekersPossible 5 defence or attack levels for venos, or maybe increase veno pet damage.Give clerics +100% MP