While I prefer to remain neutral, I feel compelled to offer some tactical advice and a little reassurance.Alliances, however temporary, are a part of warfare that is as old as time itself. Factions have, and will continue to, use this to their advantage. If you'll check the reports you will find that it isn't uncommon for factions have deal with what some refer to to as "ganking". It is your responsibility to gather as much intel on your attackers as you can before they launch their attack and then decide how you want to defend your territory. Reading the report might help you, as it gives insight as to how well various factions have fought in the past and against whom. If you want my opinion on the matter...Etherblade should be your first priority. You will reap more rewards from maintaining control of a city. It is also at the highest risk of being captured, as Gun4Hire has had the most victories out of all your attackers. I would send 2 or 3 squads to defend this area.Thousand Wood Ridge and Haunted Path are not extremely important targets, but you'll want to defend them if you can. FrenchKis doesn't appear to be that much of a threat based on their single victory and subsequent defeat. A small squad should be able to hold that area indefinitely. I don't know much about D Re†urN. They don't seem to have a large force, but I would place an experienced squad or 2 in Haunted Path just to be on the safe side.You are on the defensive here, so you have a couple options. You can hold out until the enemy gives up, or destroy their headquarters and render them unable to continue to fight. If you lack the numbers or ability to go on the offensive, I would recommend remaining at your base to defend since you will have an advantage here. Be sure to set up towers, specifically Stun Towers as this will slow the attacking force as a whole. Focus on eliminating the enemies leading the catapults to ensure your towers last. I'd personally recommend holding out at your base.That's about all I can give you. Good luck out there.