Epic Perfect World

PRO ARES EVENT FARMERS

Offline VookieCookie

  • Forum Veteran
Thanks, I know we're all pro

Offline 🌙

  • sux
  • not doing commissions pls do not ask
Last Edit: July 05, 2014, 05:44 pm by Alexithymia

Offline Balnazar

  • Godfather of Worms
  • I be back m8
  • Characters: Balnazar
  • Faction: Worms
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Lmao! No matter where you shift the instance to they always find a way to find a safe place away from Ares' aoe! Lol! I mean lining up on those chains! xD
Agatio, EvilTouch, Alexypk, Magestic, Chocolate, Dream and Suns were all slain by Balnazar. Keeping scores?

Offline Travar

  • avatar
  • Member
  • Characters: Travar
  • Faction: Outcasts
increase aoe range xD

Offline LazyOne

  • avatar
  • Old Player
  • never fail to fail
I would like to know, who's idea was make Ares stronger?  ???

Offline Shay

  • Forum Veteran
  • Shhh... I'm hiding from negative people
Maybe Ares should have been left where it was in the first place.
The new instance seems to make it a bit easier to "hide".
 :rolleyes:

Offline 🌙

  • sux
  • not doing commissions pls do not ask
Last Edit: July 05, 2014, 05:44 pm by Alexithymia

Offline Meese

  • Mighty Moose Lord
  • Faction: Ducks
Actually srsly

Just add an immune stationary mob on the chains that has a small aggro range so it only bothers players who are on the chain and 1shot's (through IG, ad, whatever ppl use) or knockbacks (can mobs do knockbacks?) on players,  so they fall off the chain, die, reset and thus have to stay within Ares's range. But ofc can't be lured onto the platform. Like, clapping hands?

Afkers dealt with np

With the increased damage, Ares can 2 Shot LA/AA classes, if people were to lure him closer to that chain, they would all die just like when you could lure the boss on the afkers on the old map. Its fine the way it is.

Maybe Ares should have been left where it was in the first place.
The new instance seems to make it a bit easier to "hide".
 :rolleyes:

Offline Agatio

  • Game Veteran
I could easily fix this 'issue', but meh    :normal-20:

Offline VookieCookie

  • Forum Veteran
I could easily fix this 'issue', but meh    :normal-20:
that would be full cruel Q_Q

Offline Deea

  • My name is Deea
  • not Dea QQ
This post reminding me that today is Saturday.I forgot about Ares e.e

Offline Dewy

  • avatar
  • Member
Perhaps those who DO actually attack Ares, can keep in mind that nor HF, nor Amp works there.

Offline Devil Trigger

  • Haters gonna hate
  • Lack motivation to care
  • Characters: DevilTrigger, Ghoul
  • Faction: Salvation
lol'd at the line of people


Offline LazyOne

  • avatar
  • Old Player
  • never fail to fail
I could easily fix this 'issue', but meh    :normal-20:
Maybe real issue are Ares dmg not afkers? Things can get "fixed" very easy - make Ares dmg much less and HP much higher. When LA and AA players wont die 2hit they maybe will start help kill Ares. But for now, when even top geared LA chars get 2hit everyone thinks how to survive, not how to kill it faster.

So, it's really was your idea, or one from your GM's idea? If not a secret...