Not to go off-topic, but I think removing Expel would be a bad idea. Not EVERYONE on the server is PvP and Expel is a very helpful skill for PvE, and if it were removed it may cause some PvE players to complain or possibly quit.
NOT ALL CLASSES MADE FOR PVP SOME WERE MADE FOR PVE
Don't understand why effort was put in so sins couldn't get TT99 and Nirvy stuff but yet allow them the cape so they can be 4 aps, seems counter intuative, or is that just me?Sins are mainly OP due to the chi gain and the fact they don't have to time their stuns like what a BM does, but eh, nothing is ever done (On most servers at least) so I expect to see a sin infested server. :p
I'd just like to say that, (And I'm not saying you are.) But I don't understand why people complain or even really bring up Nirvana and TT99 gear. The gear provided by EpicPW is COMPLETELY better than any of those.I get where you're coming from- but removing those items may not be a hassle. Also, removing them and putting custom gear in their place is one way to get more people to play the game. We come to private servers for custom gear and so on!
Quote from: LyssaniaI'd just like to say that, (And I'm not saying you are.) But I don't understand why people complain or even really bring up Nirvana and TT99 gear. The gear provided by EpicPW is COMPLETELY better than any of those.I get where you're coming from- but removing those items may not be a hassle. Also, removing them and putting custom gear in their place is one way to get more people to play the game. We come to private servers for custom gear and so on!Pardon me but I think you have me all wrong, I was not complaining about TT99 and Nirvy (And I know you said you wasn't saying I was, but I want to clarify that I wasn't), infact the oposite, I'm glad its not in game because with it there'd be 5aps.I was merely stating that Nirvy and TT99 have been removed for good reason (No 5 aps) yet gave sins the -int cape so they could get 4 aps and as I said I though it to be ounter intuative. :/Not sure if that clears up what I meant?
It does, the cape was originaly restricted to very few classes, so it was made to be avaliable to all classes.Honestly I dont think its a bad thing, it certainly does make it harder but it also lowers hp/defence abit, and the inability to fully socket and put above +15 vit means that the cape makes them easier to kill. I think that removing occult ice and keeping the cape would mean less stun time on sins oponents and easier kills Personally I dont even have occult ice as a skill and I manage fine in pk, 4.0 sage sin is already OP enough!!! Soon hopefully to be 5.0 but I have to test out afew things to see if its worth it!
Ahh thought so. Thing is, the survivability decrease to their DPS increase is balanced, they gain way more DPS that the survivability doesn't matter. They gain more from BP too so that slightly increases survivability.If you can make occult clas restricted then yeah, I can see that working, but all it will do is weed out those that really cannot play their class to those that know how to press 1-2-3 for their stuns... we'll still have the same problem tbh.
just remove ginies and will be perfect