Ok before start saying: ''OMG another QQ post or nerfing post'' or idk what u guys think, please read first and after cooment. Here we go, i am a cleric with 30k mp and when i do 1v1 with a BM or a Sin 3.33/4.00 aps my shield goes down in like 10 seconds (max.12 seconds) oh and dont forget in that time i cant heal cuz my mp goes down much faster. I suggest to add more MP for blessing (MP only or bonusses like Maximum MP+5% or more) this shield goes down fast in 1v1. In NW, when there were vs me my shield wne t in 5 sec or less. Please, GMs think about it . Thanks
nah, it's fine as it is. when you're fighting aps classes, just wait for the right moment (when sins' tidal runs out, for example) to go uv mode, unless you're already in it, then use magical shackle and they're doomed a purify weapon is also very useful, it can save your life a lot.
The only time I have a problem with plume shell taking too much MP so that I can't heal (thus my mp is down to 0 between charm ticks) is when I'm in MASS pk (AKA NW) and have a lot of people hitting me. So I don't see a problem. I rarely even remember to put my cleric's blessing ON.So overall, I find more MP unnecessary.
Clerics aren't meant to 1v1?Have you seen demon metal mages?
I don't know about you, but I've seen Demon metal mage clerics that have dealt 60k on people before.Ofc, that's with r8 and end-game.But still.
Ofc they can be metalmages, but there's classes who can do the killing faster, and no class that can support as well as a cleric.