Very nice point made it is indee lame when catsHardly want toMove and the people defendind against cata travel 2x faster the entire point is timing with force and no timing if cataIs too slow for theSquad lol and if they slow down and waitFor cata it gives over 1 min for defenderTo prepare
if u guys actualy want a 40 cap for tw.... well u gota reduce everything else as well hq crystal hp / twr dmg (rapid fire) / Twr binding time ( binding twrs)...But the worst would be that you will have to reduce the number of catas as well or squads wudnt be balanced so come to think of it a 40 player cap tw level 3 land would have 1 cata, a level 2 land would have 2 catas and ofcourse level 1 lands such as 1K and Arch tw's attack factions would have 4 catas.. you cud have the old number of catas but just wouldnt be able to balance ur attack and defence sqds then..with 8 cata barbs taking ur roster space.so i say just leave it as it isbut the mobility issue with the flyer speeds i agree it might be a lil fast.. player cap reduction is just gona make tw's a joke..
even with 80 cap for tw there prob only 1-2 factions who can pull out full 80. hd crystal, towers , cata numbers was never an issue for small factions to tw. the only issue i see in numbers of cata is when u defend lvl 1 land (Arch, and 1k) having 8 cata is too much for defenders to handle.
If TW numbers can be customised it may be possible to allow some more people into the city fights to offset those extra catas.Yes and if we put 1shot laserguns that kill every player in sight on that 1 cata TW would be a joke too. We're not talking about reducing TW to 1 cata. That makes no sense. It only takes 4 people to pull catapults. Sure if you go with 10man squads you won't have as much flexibility but there are many ways to strategically divide your people for maximum efficiency. Especially with the speed of movement here. You're going to have to actually move your squads to where they are needed etc instead of just putting half in base & attacking with the other half. More strategy is a good thing if you ask me, TW is completely boring here. Almost every single fights outcome is determined long before it even starts simply because pretty much no two factions have even nearly equal numbers. This also makes almost all fights last ~5-10 minutes only.
U have to reduce catas or it wudnt make sense if tw's are nerfed
Why would it not make sense? Why could 40 people not spare 4 people to pull catapults? Smaller factions with 30 or less can manage 4 catapults just fine, why couldn't a group of 40?
Man you're the most awesome black person I've ever met. I wish I could be more like you. Plis teach me your ways. I too poor can't pay, but I promise to worship you.
I've seen QQ'ing about having to click too much for r8. Now I'm seeing QQ'ing about mobility in TW. Oh bob............. Both sides can rush you can meet in the middle. It's not like it takes a squad to set up towers .-..... 1 person each squad. 3 per lane however you wanna do it. Both sides can rush >.>
anyone noticed the mobility in tw is way too high? 15 speed mounts and 13 speed wings are way too much to have a fun tw. wonder if anything can be done for this. maybe no mounts no wings in tw would make it more fun