Total Members Voted: 38
That melee wep... that's actually a good idea. Venomancers have 6 fox form skills that inflict phy damage, and because phy attack on the wep is quite low, those skills make really small damage(and since venos dont use agility, most of those miss on heavy and light classes) therefore these are useless (and some waste chi).Lets say, the wep that gets changed is a magic sword and phy attack on the wep would be increased as well as interval, accuracy % and maybe GoF(yes, GoF. this effect doesnt work with magic attacks, seeker being a really good example of that) was added to the wep. This would add more possibility to venos, instead of just purge, amp, take chi, go out from fox form and spam Venomous Scarab, Lucky Scarab, Ironwood Scarab and from time to time (when you get enough chi) nova. That gets kinda boring.
Low Physical Attack is boosted by 200% Melee Mastery (250% Sage) and Accuracy from Fox Form takes care of that, ofc there would be a weapon more specified for Melee but still within the limits of not getting boosted too much by passives.
I like how the vast majority in this thread has absolutely no clue what they are talking about. Have any of you actually TRIED a melee build veno? Hell, have any of you even seen a true melee build veno? (No, not HA/AA hybrids, a pure melee build.)There are three major builds for venomancers. One: Arcane, almost every veno goes this way. Arcane armor, lots of channel & magic, using foxform only for debuffs.Two: Tank, Mixed HA/AA but with a lot of magic statted to keep defenses up. Deals crap damage with magic, deals crap damage with melee but is very hard to kill. Three: Melee veno. Stats exclusively into str/dex for physical damage. Uses fox form to attack mostly and uses human form for stuns/debuffs etc. Deals almost no magic damage but deals ok-ish physical damage. Is squishier than a level 140 sin. Archers will hit 20-25k a hit on this build with their magic attacks. Firecombo 1shots it every time. Can troll sins all day long though.Personally I think melee veno is more of a DPH than a DPS class. It's still based on debuffs though applying any sort of combo is almost impossible with the horrificly slow channeling. Being able to use fists etc is rather pointless because melee mastry only works in foxform. Allowing fists to go into foxform & cast foxform skills would be interesting to see but I still don't really see why it would be so great. I'd rather see a large chunk of channeling added to foxform so our debuffs don't run out before we finish channeling the next one. Also some mdef for melee build wouldn't hurt. Being squishy as a HA is fine but veno's have no sort of mdef boost at all and taking nonstop 20k's from any mage is a bit ridiculous. HA melee build just isn't a viable alternative right now, pitty, foxform has some interesting melee skills.
While it's a decent boost HA venos need to stat a huge amount of dex to actually hit something. (Similar to barbs)This means the physical attack is ok but it has major downsides. You have to use physical rings combined with high dex to not miss all the time and foxform adds no mdef. This will put the magic def of a melee based foxform veno at about 8k, easily 2 or 3shottable by most magic classes. The total lack of channeling also means applying debuffs or even using attacks is extremely slow.
Can't win in every category accept it, could roll LA Veno for more accuracy and balanced resistances. Also about channeling most Fox Skills debuffs have 1,5sec Casting so not really that bad and main Fox attacks are less than 1sec Casting.
Ahh.. How the ignorant are always the loudest voices. Quit saying things will be OP while knowing absolutely nothing about the class you are talking about. Try a melee veno then come back. Oh. Did I mention that while foxform skills have interesting effects they don't add much of any damage on top of base? Meaning you are essentially using 1.5 seconds + delays between skills so about 0.5 aps dealing base damage. As a seeker you are what, 3.33 APS? Meaning you hit over 6 times faster than a veno dealing only slightly less damage per hit while having more defenses, more antistun, more stunning & more range. Explain me, which part of melee veno wins on anything here?
heavy venos arent ment to NOT use their magic attacks..if you wanna go down the heavy path then you should really look into using the pataka. being a heavy veno is not about taking advantage of meele weps not sure where you heard that, but its more for survivability as any magic class going heavy would be.
Cant win in every category... ironic. What about your class, seeker that you love to play so much? You have high def, HP, hit quite strong with both magic and phy attack from range. To me THAT is winning every category(and in SoW update you will get much more range[even for Rock Splitting Cleave] AND you will be able to zerk with magic attack). Plus, you don't have 6 skills on your class which are nearly useless, so you shouldn't be the one to talk.
I dont think we are saying seekers are OP. But by extension, if seekers are balanced then the melee veno having far less options is in need of some balancing.
They aren't meant for melee, hence why they're a magic class and have a pet. They're balanced just fine. I think we've done enough bending over backwards to try to accommodate people with handouts and "re-balancing".