Melee weapons:
Random stats for melee weapons are same, except:
- Nirvana spear has a chance for Range +2 instead of +1
- Daggers don't have accuracy bonus
- Poleaxe has a chance for -0.1 int instead of 20 dex
Primal
Random (3 stats, 10% chance for each stat)
Probability of Critical +3%, Physical Attack +84, Maximum in Physical Attack +130, Strength +16-17, Dexterity +16-17, Vitality +16-17, HP+265, Accuracy +30%, Range+1, Attack Level +3
Nirvana
Random (3 stats, 10% chance for each stat)
Probability of Critical +3%, Physical Attack +100, Maximum in Physical Attack +154, Strength +20, Dexterity +20, Vitality +20, HP+300, Accuracy +30%, Range+1, Attack Level +4
Unique stats:
Fists, claws, dual edges, daggers
Primal, Nirvana
Interval Between Attack - 0.1 Speed - 100%
Spear
Primal
Soul Shatter: Has a chance to dispel opponent's positive buffs - 90%
Spirit Blackhole: Has a higher chance to dispel target's positive effect - 10%
Nirvana
Soul Shatter: Has a chance to dispel opponent's positive buffs - 40%
Spirit Blackhole: Has a higher chance to dispel target's positive effect - 10%
Darken: Has a chance to freeze and seal the enemy - 40%
Square Formation: Has a higher chance to cause Immobilize and Silence effects - 10%
Long Sword
Primal
Sacrificial Strike: Has a chance to inflict double damage at the cost of losing 5% HP - 90%
God of Frenzy: Has a higher chance to deal double damage. Costs 5% Max HP - 10%
Nirvana
Sacrificial Strike: Has a chance to inflict double damage at the cost of losing 5% HP - 40%
God of Frenzy: Has a higher chance to deal double damage. Costs 5% Max HP - 10%
Darken: Has a chance to freeze and seal the enemy - 40%
Square Formation: Has a higher chance to cause Immobilize and Silence effects - 10%
Poleaxe
Primal
Sacrificial Strike: Has a chance to inflict double damage at the cost of losing 5% HP - 90%
God of Frenzy: Has a higher chance to deal double damage. Costs 5% Max HP - 10%
Nirvana
Sacrificial Strike: Has a chance to inflict double damage at the cost of losing 5% HP - 40%
God of Frenzy: Has a higher chance to deal double damage. Costs 5% Max HP - 10%
Stun: Has a chance to stun target for 3 seconds - 40%
Thunder Shocker: Has a higher chance to stun target for 3 seconds - 10%
Dual Axes
Primal
Sacrificial Strike: Has a chance to inflict double damage at the cost of losing 5% HP - 90%
God of Frenzy: Has a higher chance to deal double damage. Costs 5% Max HP - 10%
Nirvana
Sacrificial Strike: Has a chance to inflict double damage at the cost of losing 5% HP - 40%
God of Frenzy: Has a higher chance to deal double damage. Costs 5% Max HP - 10%
Seal: Has a chance to make the target unable to attack for 5 seconds - 40%
Soul Concealment: Has a higher chance to make the target unable to attack for 5 seconds - 10%
Archer weapons:
Random stats for Slingshot:
Primal
Random (3 stats, 20% for Critical+3%, 10% chance for others)
Probability of Critical +3%, Physical Attack +84, Maximum in Physical Attack +130, Dexterity +16-17, Vitality +16-17, HP+265, Accuracy +30%, Range+2, Attack Level +3
Nirvana
Random (3 stats, 20% for Critical+3%, 10% chance for others)
Probability of Critical +3%, Physical Attack +100, Maximum in Physical Attack +154, Dexterity +20, Vitality +20, HP+300, Accuracy +30%, Range+2, Attack Level +4
Random stats for Bow:
Primal
Random (3 stats, 20% for Critical+3%, 10% chance for others)
Probability of Critical +3%, Physical Attack +84, Maximum in Physical Attack +130, Dexterity +16-17, Interval Between Attack -0.1 Speed, HP+265, Accuracy +30%, Range+2, Attack Level +3
Nirvana
Random (3 stats, 20% for Critical+3%, 10% chance for others)
Probability of Critical +3%, Physical Attack +100, Maximum in Physical Attack +154, Dexterity +20, Interval Between Attack -0.1 Speed, HP+300, Accuracy +30%, Range+2, Attack Level +4
Random stats for Crossbow:
Primal
Random (3 stats, 20% for Critical+3%, 10% chance for others)
Probability of Critical +3%, Physical Attack +84, Maximum in Physical Attack +130, Dexterity +16-17, Interval Between Attack -0.1 Speed, Casting Time -3%, Accuracy +30%, Range+2, Attack Level +3
Nirvana
Random (3 stats, 20% for Critical+3%, 10% chance for others)
Probability of Critical +3%, Physical Attack +100, Maximum in Physical Attack +154, Dexterity +20, Interval Between Attack -0.1 Speed, Casting Time -6%, Accuracy +30%, Range+2, Attack Level +4
Unique stats:
Slingshot
Primal, Nirvana
Interval Between Attack - 0.1 Speed - 100%
Bow
Primal
Soul Shatter: Has a chance to dispel opponent's positive buffs - 90%
Spirit Blackhole: Has a higher chance to dispel target's positive effect - 10%
Nirvana
Soul Shatter: Has a chance to dispel opponent's positive buffs - 40%
Spirit Blackhole: Has a higher chance to dispel target's positive effect - 10%
Seal: Has a chance to make the target unable to attack for 5 seconds - 40%
Soul Concealment: Has a higher chance to make the target unable to attack for 5 seconds - 10%
Crossbow
Primal
Darken: Has a chance to freeze and seal the enemy - 90%
Square Formation: Has a higher chance to cause Immobilize and Silence effects - 10%
Nirvana
Darken: Has a chance to freeze and seal the enemy - 80%
Square Formation: Has a higher chance to cause Immobilize and Silence effects - 10%
Thunder Strike: Has a chance to freeze the target for 4 seconds and reduces the target's physical and magic defenses. Lasts for 8 seconds - 10%
Magic weapons:
Random stats for Magic Sword, Glavie, Soulsphere:
Primal
Random (3 stats, 12.5% chance each)
Probability of Critical +3%, Magic Attack +84, Maximum in Magic Attack +130, Magic +16-17, Vitality +16-17 Speed, HP+265, Casting Time -3%, Attack Level +3
Nirvana
Random (3 stats, 12.5% chance each)
Probability of Critical +3%, Magic Attack +100, Maximum in Magic Attack +154, Magic +20, Vitality +20, HP+300, Casting Time -3%, Attack Level +4
Random stats for Wand:
Primal
Random (3 stats, 10% chance each)
Probability of Critical +3%, Magic Attack +84, Maximum in Magic Attack +130, Magic +16-17, Vitality +16-17 Speed, HP+265, Casting Time -3%, Attack Level +3, Def Level +3, Physical Reduction +3%
Nirvana
Random (3 stats, 10% chance each)
Probability of Critical +3%, Magic Attack +100, Maximum in Magic Attack +154, Magic +20, Vitality +20, HP+300, Casting Time -3%, Attack Level +4, Def Level +4, Physical Reduction +3%
Random stats for Pataka:
Primal
Random (3 stats, 10% chance each)
Probability of Critical +3%, Magic Attack +84, Maximum in Magic Attack +130, Magic +16-17, Strength +16-17, HP+265, Casting Time -3%, Attack Level +3, Accuracy +30%, Vitality +16-17
Nirvana
Random (3 stats, 10% chance each)
Probability of Critical +3%, Magic Attack +100, Maximum in Magic Attack +154, Magic +20, Strength +20, HP+300, Casting Time -3%, Attack Level +4, Accuracy +50%, Vitality +20
Unique stats:
Primal
Casting Time -6% - 90%
Casting Time -10% - 10%
Nirvana
Casting Time -6% - 50%
Casting Time -10% - 50%