Genie spsrk again... There is also fire protecton, makes u immune to any fire dmg
i believe that the server is already as balanced as its going to get i do agree some things are not and that there are classes that got nurfed but its for the good of the whole not the good of the few nice suggestions but i just dont think anything should be changed anymore
What still doesn't adress the fact that Spark is low risk - high reward type of genie skill. Forcing others to sacrifice one of genie slots for the sole purpose of countering cheap spammable skill usable only by one class is just one more signal that something is wrong here.Also notice that I don't ask for removal of the skill, or nerf the amount it debuffs. I'm just asking for it to be less spammable.While I believe that GMs here do really, really great work in balancing (in my opinion it's the most balanced version of PW, way better than any other private server or official version), I don't believe we reached the "perfect spot" yet. GMs aren't allowed to play their own regular chars now, so I'm sure that the place where players share their gameplay experience with them will be beneficial for both sides: GMs will have easier time changing things to be more enjoyable, we will have more fun in-game.We're here to help GMs make some adjustments, not bash them. It's hard to balance such a complex game so every little help counts.
Every class has it's nemesis.The point is not to balance every class against every other.The point is to balance the "food circle".(Simple food chain would have top and bottom,here it's looped.)If you are going to PK, you can't expect to be safe.You already can a bit easier kill some classes, someother can kill you also a bit easier, and it's normal.As we can all see, no class can kill any other class every time.Just a player with some more personal skill can movenumber of victories against speciffic class from 60% to 65-70%(or against nemesis class from 40% to 45%).But that's not balance problem. The one who learns hisclass of choice better, deserves to win few more times.(And who made better choice to match his own playstyle.)You can try to convince yourself that you are that one,and blame "imbalance", "lag", "cat jumped on keyboard",but if you lose more, then you surely arent.kekeke
Wizards and genie Spark: In PWI genies were balanced around having lvl 105 max, so had way worse stats. Wizard using Spark in PWI had to sacrifice potential of using defensive genie skills for next 20-30 seconds. This is not an issue here, where genies have 150 max lvl and great recharge rate.My suggestion is to increase the energy cost of Spark by about half (from 62 to ~100) and its cooldown up to 1 minute from 40 seconds (to match the cd of Faith).This way Wizards will still have their deadly combo available but will have to be more careful *when* they want to use it, rather than spamming it whenever possible.^Agree with this wholeheartedly.Archer's -channeling blessing: Cut the -channel it grants by half or remove it altogether. I fail to see why Archer should get that blessing in the first place, they are already great at killing arcane classes, with that blessing combined with high crit chance and accuracy they get equally good at killing HA and LA classes. It's extremely hard to keep up to Archer as a HA melee (barb, BM, Seeker) seeing how EA got highest range in game, 2 antistuns, 2 leaps, good amount of evasion. Giving them high magic damage output (not affected by close range reduction, like it's with physical dmg) is overkill.There's a reason why server has ~3x more active archers than HA classes combined. They are too universal.^Somewhat agree with this. Back in 08', charmed battles between archers and barbs did not end until someone got a crit chain of sorts, or the barb's arma hit (which, for obvious reasons, didn't always end the battle and left the kitty vulnerable). Of course, this isn't an Age of Spirits server, but to say that none of the heavies are able to keep up with archers is kind of ridiculous. On my BM (don't have reckless rush or blade hurl yet) I have NO problem keeping up with archers, and I'm pretty sure a good seeker wouldn't have any problem keeping up with an archer as well. Without the -chan blessing, archers would be too easy to interrupt and they would slowly shift into a support DPS class rather than a class that can at least take one person on at a time.Ironguard potion: Probably my most controversial suggestion here. I feel that 12 seconds immortality is a bit too long, seeing how it gives protection from all kinds of crowd control skills as well. Combined with Absolute Domain it gives 17 seconds of time where you can't be interrupted in any way by enemy. That's way too long, it slows the pace of all fights, lowers the skillcap for all classes and makes the gameplay of pure support classes more frustrating (BMs can't stun you, veno can't purge, friendly cleric doesn't have to bother healing you, etc.). I see 2 options how to change it:- make Ironguard pot silence and freeze you upon use instead of stunning: it would shift the usage of this potion to defence, even after using antistun you'd still be silenced so unable to attack, making you use this potion to get out of dangerous situations and reposition yourself on battlefield rather than turning you into 1-man-army-god-of-war-incarnation for 12 seconds- or make the immortality last shorter time, something like 9 seconds. It will keep both offensive and defensive utility of potion as it is now but should increase the tempo of mass fights, making them shorter and more intense.^Agree with this wholeheartedly, as well. These pots are damned annoying lol.Something I'd like all these balance discussion threads to address is the amount of "auto-proc" buffs floating around in the game. Things like purify, SoStunning/Silence, arcane defense, tidal, etc, turn a class into more of a pain than they should be. Of course, wizards and psychics aren't IMPOSSIBLE to kill, but a wizard or psychic that know what they're doing is ridiculously hard to deal with, especially since they can end most fights by pressing 1-2-3-4. I understand that psychics have undergone some nerfing, but needing to use will surge to reliably kill a psychic is ridiculous. I also know that getting purify on any weapon is extremely hard, but again, totally imbalanced. I'm also not against wizards getting another leap that purifies debuffs, hell archers and BMs now have a million and one ways to close and create distances between their targets, but I AM against the leap being an auto-proc. I'm not going to whine about auto-proc buffs making the game require less skill this or less skill that, but everyone will agree that it makes the game less fun. Wizards used to be a class that, in mass PvP, was biggest killer, but always had to hide behind team mates to drop their big bombs on enemy groups. Now, wizards can do all of that and more without the need to hide behind anything.