EA 2.00 aps? That's a laugh, seeing as how I'm an EA and I have great gear by the majorities standard and my APs full R8R is .87. If I have int on my boots and bow I'd be up to 1.00ap or around there, but not 2.00 aps.
soo a veno, has the ability to .. not only purge,, but heavily AMP the damage your opponent takes, and you still want to compare the damage output with other classes ? i mean.. sure if u wanna hit the same as other classes, give my psy the ability to purge and amp the same as a veno, give veno black and white vodoo too whiile we're at it.. etc, etc. .. ;o that way.. we all equal ;o all class can do the same thing ;o no more QQ, and narrow minded comparisons. and as for the TO, as much as i love Feone, (even though he lost our child), .... i agree with most of what he has said, except for the fact. that has already been brought up by Brash. ... The owl's not the only thing one would be fighting against.. combined with the venomancer's own damage/stun/debuff/annoying morai skills and what not .. it IS a tad bit too OP of a combination.... (as if fighting Feone before the owl, wasn't hard enough already. loljust my 2 cents ;o
Nothing else would be changed, for egoistic reasons.I guess venos had that 1-week moment of fame. Back to being support.
In these kind of posts people keep writing random stuff that is not even close to truth. I wish a sin for example, actually had 4 aps (in my opinion it should because aps is sin`s domain). Easily dealing 4k dmg would be a nice thing, but it does not happen, unofrtunately. My sin can not kill anyone with buffs fast enough in TWs, Mass pk sins are useless (that is in most of the game actually). When a sin unstealths himself in TW, he is a fast kill. To reducing sins dmg to absolute minimum isn`t good and fair. In my opinion (haven`t played a psychic on this server though) psychic should get his dmg raised aswell. It is silly that an ea hits harder with mdmg than a psychic. Clerics have too much mana and pdef- puts the game off-balance in mass pk (cleric can tank for mins and give too big advantage to the squad he is in).The rest seems fine to me- veno pet can be killed within 2-3 secs so where is the problem?p.S. Adding mana a. p.def for clerics makes it "more balanced" in a 1 vs 1 but totally puts a mass pvp off-balance. Same with making sins weak and giving them no r8 dmg and real max ap 3.33- everything becomes calculable, no real surprise kill possible, game becomes dull- numbers always win etc. , adding chanelling for eas makes them use m.att instead of p.att, which changes the nature of the game aswell.Thank you.
Since the latest thing everyone seems to agree on is how OP the owl pet is I thought i'd add a short list of things that, by the same logic, should also be nerfed.Bleed on the owl: Hits for ~3-5k a hit normally, on an arcane. Using a 20% chance demon ironwood debuff it's damage goes to ~10-15k. This debuff costs chi and has a low chance add to that the (short) cooldown on bleed.This is OP as appearently most people agree. Now, let's accept these numbers as OP and list a few things that should also be nerfed.Mystic: Absorb soul. Easily hits arcanes for 10-15k, no debuffs required. Ignores any and all defensive skills and buffs other than ironguards/AD. Wew. Oh, did I mention this attack will 1shot any pet? R8R EA. Can get to near or even over 2.0 with a bow. Easily hits arcanes for 4-10k a hit. Let's do the math on this. Since we're in the business of worst case we'll go with 10k a hit, 2 aps. 20k damage a second. This works out to 60k damage in 3 seconds.Bleed hits once every 3 seconds. Uh oh.. EA regular attack damage is over three times higher with no 20% chance or any sort of cost? Obviously we should reduce the EA damage by the ~90% people ask for the pets.Sins. Easily deal 4k a hit out of stealth. 4aps. 16kdmg/second. 48k dmg/3 seconds. Way worse than anything the pet does. This is not even counting DPH hits dealing over 30k.Wizard Firecombo. Reduce fire def to 0, nuke just about anything in seconds, often 1shot on LA classes, 10k+ hits on AA. Just part of the game no? Guess this "it's part of the game" doesn't apply to venos.Maybe people should use a defensive skill (there are several anti-bleed or anti-physical or regular anti-debuff/damage skills that will block it) as the bleed is applied. Instead of popping their antistun-ironguards at 1k hp and then get killed by the last bleed tick. Oh nah screw it, let's just QQ to the GM's and get it nerfed.
In my opinion (haven`t played a psychic on this server though) psychic should get his dmg raised aswell. It is silly that an ea hits harder with mdmg than a psychic. Clerics have too much mana and pdef- puts the game off-balance in mass pk (cleric can tank for mins and give too big advantage to the squad he is in).
Sin deals 4k out of stealth?? what do you do in pk?? nothing but watch how fast the sin hits on you?? Gurl, as you are unhappy with this new nerf, so was I when they nerfed sins speed after spending so much ec trying to get at least 2x int, and not only me, a lot of more sins. So stop complaining and get over it.
In that owl thread, I only said the bleed needs adjusting. The damage is tankable, but lemme give you another example of how bad this bleed is (4.1k on a self-buffed/non-debuffed archer is pretty nasty regardless):My husband made a veno solely for the drake (and eventually got the owl after). He damage tested on a GM. The bleed was doing 3k on her. Mind you, my husband's veno is not even 120...and yes, granted it doesn't dent a GM's HP, 3k with a level 118 owl (actually, I don't even think his owl's 118 yet) is a little nuts. It's the BLEED people are worried about, not the normal damage. When I got 4.1k a tick on my archer, I honestly thought that the veno was hitting me as well. It didn't occur to me that it was the bleed until the second tick. THAT is what the issue is.What psys do you be fighting, level 120's?(Note: Oh son of a biscuit, Feone ninja'd this comment from me qq) I 1v1'd one earlier today. I got hit for NO LESS than 10k. I'm actually considering a second pair of ornaments because psychics (and wizzies...oh dear gods wizzies) are the bane of my existence. Clerics have a bullseye on them because they are clerics. They need all the pdef they can get, especially if they're arcane.I think that the cultivation of an archer makes the difference--I cannot see it being possible for a sage archer to be 2aps with a bow.
My sin got nerfed too. Big deal, it's still OP and it's gear isn't even good by any standard. Also, why is it that only the veno pets are such a big deal when everyone pretty much agrees that "stop complaining and get over it" applies to the rest of the OP crap?
Sin, mass pk. Theres your problem. Sins are a solo class. Almost nobody can beat a good sin 1v1. What, you want godmode hp& def, instakill damage and ultimate everything on pve, solo pvp & mass pvp?On a dragon geared sin I can guarantee you I will easily be able to beat the majority of players on this server in a self-buffed 1v1. Also, if you get solo'd by an owl you should probably try putting some armor on. Having gear really helps witht he whole no defense & less than 10k hp thats needed to be solod by a pet. "if you use 2spark and if you are arcane, the sin will die in the nexts 2 shots." Well.. there's another problem. Why are you letting arcanes hit you twice? Use your stuns meng.