The primary problem with the Owl is that bleed is super OP, correct?
Reduce the dmg of the Night Owl by 30%, my pet shouldn't be hitting people for 66k dmg in 3 secs. Ty.
yea meng, improving blessings, new OP pets, and claws for venos make them a bit OP, I suguest to gib BP to venos.
I don't think the physical attack is the problem. These pets will hit people for about 700 damage normally unless they are heavily debuffed. The only attack that deals ridiculous damage is the bleed. I don't think the entire physical attack should be cut (Making every possible skill combo useless.) just because 1 skill is OP. Instead maybe nerf the bleed (and possibly elemental DOT versions of it) to a lower % of the base attack and leave the rest as-is.
It isnt much op, but the demon iron rock makes it be Op cuz its def 0. Owl hits me around 2k without none debuff. Maybe removing the Bleed pet skill would help, idk. Since veno skill cant be edited removing bleed would be a suggestion.
I wonder how many are going to be mad they spent the ec's for that pet, and now it gets nurfed?