Why ppl qqing about the new stone if seekers can transfer only each 30 secs
What are you talking about? If you read previous posts, you'd know that we are criticizing the unfair choice of giving seekers free -0.1int in full r8 set, and thus making them superior to every other class in APS department. (and there was still no reply from developer explainig this change...)
Seeker is having now similar damage output to assassins, while being heavy armor and having over 30 def levels more.(and there was still no reply from developer explainig this change...)
You really asking why Seekers got buffed ? Maybe cuz not enough players playing it ? When a class is dying u dont leave her behind like mostly ppl here use to say ´´Why play seeker its useless``
What are you talking about? If you read previous posts, you'd know that we are criticizing the unfair choice of giving seekers free -0.1int in full r8 set, and thus making them superior to every other class in APS department. Seeker is having now similar damage output to assassins, while being heavy armor and having over 30 def levels more.(and there was still no reply from developer explainig this change...)
They hit way more than sins, I tested it out with a random seeker yesterday, Seeker did 5k damage in aps while I was in Defense, my sin was only hitting him 1.4kk and 2.8k gof when the seeker was in PDEF and Defense. In attack gears seeker was hitting me 7ks, while I was hitting him 3ks lol.
why was this reverted?From V11: *You can now put anything into the bank cupboard.
I don't know why seekers got buffed, because developer never explained this change, but I would love to see the math behind this, because for me it doesn't add up. There could be better possible approaches to buff them in a non-invasive way. Just reintroducing the Extreme Fury stones would be considerable improvement. But giving them the potential damage output of assassins (4.0 dual edges in r8r) was probably worst what could be done, especially if, to my knowledge, that class was not designed to excel in APS.
Mystic needs a boost to contend against EA, BM, WB, DBVerdant Shell to increase Physical Defense, Wood and Water Res by 120%Increase Ancient Soul Damage by 18-30% same cool down to 30 meter range (against heavy defense camp)Storm Dance - to reduce cool down of next absorb soul within 6 seconds by 70%Bramble Tornado - cool down to 10 secondsGale Force - cool down to 7 secondsEnergy Leech reduced to 80 chiListless Blossom to tick as quickly as Befuddling CreeperAll wood damage skills increased by 50% (against heavy defense camp)Increase Falling Petals duration to 5 minutes
weed lmao