Epic Perfect World

remove flyer from tw

Offline Teru

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We are trying to make TW last longer, not solve the reel in air problem. Though making those ground only would be easy.


It's possible to make it so you need to kill 4 towers before you can attack the crystal. So idea would be, HQ has Immune to damage til 4 towers are killed. But it's not possible to choose which towers, would be any of the towers on the side. But this is also good, because it leaves room for variety of strategies. Factions can choose which towers to kill. Whether they kill 4 inside base, or 2 in middle of lane and 2 at gates, or any other. It would also announce if a tower is killed, example: "A defender tower has been destroyed! 1/4"
Ideas?
what if you kill them while they're constructing? could be easily abused then
good patch HEHEHEHHEH

Offline Lexmau

  • Forum Veteran
No flyers + disable the pull in of reelin + vortex sounds good to me. Towers, sure.
and you make 2 classes be worth nothig on tw by doing that so we all play wr if they do that . Tyrant logic.
Last Edit: Feb 20, 2017, 03:17 pm by Lexmau

Offline Burdette

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what if you kill them while they're constructing? could be easily abused then
Factions should defend their towers then. Though I can increase building tower HP if needed.

Offline Teru

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Factions should defend their towers then. 
With enough DPS you could 3 spark AD + IG and its gone
good patch HEHEHEHHEH

Offline FMP

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stick 2 no flyers 4 now, c how it goes next tw then make more changes if needed.

Offline Lexmau

  • Forum Veteran
stick 2 no flyers 4 now, c how it goes next tw then make more changes if needed.
                                                      

Offline RanaRene

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+1  for the change

Offline Ranny

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We are trying to make TW last longer, not solve the reel in air problem. Though making those ground only would be easy.


It's possible to make it so you need to kill 4 towers before you can attack the crystal. So idea would be, HQ has Immune to damage til 4 towers are killed. But it's not possible to choose which towers, would be any of the towers on the side. But this is also good, because it leaves room for variety of strategies. Factions can choose which towers to kill. Whether they kill 4 inside base, or 2 in middle of lane and 2 at gates, or any other. It would also announce if a tower is killed, example: "A defender tower has been destroyed! 1/4"
Ideas?
+1 to this ^^

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Offline Σѕкιмo

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We are trying to make TW last longer, not solve the reel in air problem. Though making those ground only would be easy.
Make them ground only too. It's not just a problem in tw anyway.