but the problem lies in vortexes that pull you into the air or 2 vortexes right next to eachother
Physical defense lowers damage of absorb soul by a ton. On a fully buffed wiz in mass the damage is pretty bad. Maybe 1 more second on the cooldown would be okay but anything more than that would lower mystic's potential damage by way too much
make vortex only pull in target person
Limiting it to an x amount of targets sorta would be better, doing it to 1 is just waste of spark at that point.
That, or perhaps increase the time between the pull-ins? Currently it's every 2 seconds or something like that, I haven't read the skill description.
Stormbringer: Vortex nerfed somehow. This is one of the most disgustingly annoying skills in Mass PK, doing the job of 5 blademasters with 1 Vortex.
Mystics : Absorb Soul cooldown increased slightly. The damage of this skill goes through every single reduction/defensive ability that isn't an immunity in game, and given that it's spammable can make a lot of classes life hell in the current patch.
Duskblade : Personally I think that the AoE squad buff is fine, but since people are complaining majorly about the "injustice" of losing their AoE SB buff, I believe that DB buff should be self-buff only, just so that there's no reason for people to complain.
Phasing out of luck-based mechanics : Burdette originally had the idea of removing the luck based mechanics that people rely on to play their classes completely when he first became a dev here on this server. Granted, a lot chances once you're seeing things from a different perspective, however I feel that if you have a skill that has a 95% chance of working and it doesn't work.. That's no good. I'd like to see these annoying and stupid mechanics removed from the game completely. The new classes don't need to worry about % chances, neither should the old (and forgotten) old classes.