Meh, my point of view is that not every guiId uses Faction Signet for that. And removing it just because some does that it's just unfair.After removing it , it wouId be boring too, waiting for enemy to RG everytime they die, it's way funnier if they keep just coming, it aIso aIIows pk to be more active/aIive whiIe it's going.. It's kinda true that some guiIds just by thinking they were abIe to make 1 wipe in one guiId and think they won the whoIe pk, it's ridicuIous.Not everyone thinks the same, as aIong as we aII have fun, not everyone cares if we win pk or not... not everyone cares about scores. Keep that in mind.So im my opinion it's -1.
"Signets the death of mass pk"?...I think they are the only reason to keep the mass pk ups.. since its faster to reagroup, and push to enemies again, People here don't like to wait too much for reagroups.. if u delete them, people will sz after the first or second wipe.. mass pks will become from 1 - 2 hours to 15-20 mins..Plus u don't see a mass pk everyday on server... they happens like every 2 - 3 days.. so.. 20 mins mass pk every 2 - 3 days? nah..
I'd give just a +1 . xdd
Didn't read post but :Vendetta removed faction sigs. PK/server died. no
We are not in 2013 anymore back then things worked far differently from now, the mass pk was happening +- same hour of the day the and guild leaders were more friendly or call them how ever u want to each other but it allowed the main guilds with actual numbers rg 1h before the mass pk was happening, having enough time to prepare, right now most mass pk turns out from many other reasons, implementing such long cd on guild signets its pretty much pointless at the moment, imagine 2 guilds basicly pking each other and i want to come join with my own guild which i am leader in (for example). i am gonna have to skype sig and wait for everyone to log in sitting all around the map till i can actually go and sig everyone by which they can long finish the pk or even if they do go on and start with a sq or a few members till everyone logs in, who needs all that hassle to write the cords and look all around the map for their guild or fly looking for rg spot its not a perfect argument but i do recall playing other server which was alike its ofc lame af killing someone and seeing him 10sec later tabbing u but its far more intiresting then waiting forever for them to regroup again and honestly the fast amount of sigs is what keeps most of mass pk go on for so long since it allows the guild with smaller number push up and last longer . Also a guild that tends to win can always abuse it and just switch off leaders and directors while easily talking and planing up on ts.
make signets only usable in sz