In theory you are right and i would agree but since ppl tend to prefer to talk on wc rather than pking i have a feeling after first wipe the other guild would just sz and start wcing the usual s.hit
I understand this pov and there's some truth to what you said but doing this isn't a good idea simply because mass pk isn't the only thing signets are used for, it's pretty handy in rpk or when you're solely exploring/having fun with friends
even if you let just leader+director be able to use sig prolly all facs will switch their directors every minute to be able to have a new facsig... u wont solve the problem fully with that i guess...
This isn't even an argument.Faction signets are used for RPK and for playing with only friends? No, they are used for faction-wide PK.Squad signets are a different story. These are still useful for RPK/Exploring, which is why I gave an option: either completely delete them or make them unspammable, let's be real here, nobody's gonna spam signets to explore a near decade old game because they're new here, if they are however, they can make great use of flights which are already over 3x the speed of PWI wings
Didn't think of this. Maybe he can make faction leaders/directors only be able to switch once every 24 hours to limit that kind of abuse. This is just one idea however, I have several.
I wasn't talking about faction signets only, I was talking about squad signets (which you suggested to be removed), and my point here is that squad signets are used for whatever people want it to, there are multiple reasons why they'd want/need to use one so I don't think that should be up for discussionimagine 4-5 people from different factions that want to rpk together. if you make them unspammable, how is that going to happen? it's not just about exploring as you made it sound like (though just because some people don't enjoy doing this, doesn't mean no one does)regarding the faction signets, and as it's been said above, the next problem would be leaders and directors having to constantly switch in order to make a signet which wouldn't be practical. maybe restricting the switch would solve it, but then again more problems would arise and people would start complaining about itit doesn't matter how right you are about this being a problem in mass pk, I don't think your suggestion is a viable solution
Signets have been the death of mass PK as the old players have known it.Back in the old times there were actual wipes, when a faction wiped another that counted as a point, like in 1v1s (e.g. end score would be 8-2 or something).Now it's just mindless sig+resig for 1-2 hours till 1 or 2 factions either run away after they win 1 time and then sig to sz.I propose for now that you only let leaders+directors faction signet and remove squad signets completely or extend their cool downs to something un-spammable and un-reusable in mass PK (e.g. 20 mins).