Sin should have their 119% physical attack mastery reduced back to 90% and given back the 15 attack levels to the set + the 5 from cotd, dph sin is supposed to scale with very high attack levels like black voodoo psy, at the moment we hit little to no dmg against classes who have high physical def.
dph sin in 2017 LUL
EP is the easiest class in this game to play. There is nothing else that requires less skill than that class, how deluded you must be to think that your class requires any mechanical knowledge whatsoever. The only thing you class can ''in theory'' require is movement and positioning, none of which have high skillcaps and not only that, but you don't even have good positioning anyway. You just go into the air and think that that requires skill?
that's why 95% of ep population is female
"EPs easiest class to play"... that is why you don't have many eps you can trust to^^BTW since when sin is best mass pk dedicated class... So maybe this is the problem not mass pk eps.
If EP is an easy class, it should be less impactful than those which take more time to master.Low skillcap = should be low impact at higher levelsHigh skillcap = should be more impactful at higher levels.What don't you get here?Mass PK sin was actually effective before (and after 1.4.2 it wasn't OP) during 1.4.4(?)/1.4.5/1.4.6 eras of this game sin was balanced, it wasn't too OP but it was still useful in what it was meant to be: an assassin, a backlike destroyer which was extremely volatile (easy to kill but hard to spot/expect).Also I just realised you were Russian so obviously you're gonna ride off of Conflate's victories which was legit the most unskillful wins in the history of this server. MegaLUL
No no, I'm Polish and never were in Conflate. And I remember times when everyone rolled sin here becouse it was obviously way too OP (mentioned by You those golden times?). Like now everyone roll ea. Good luck in finding ep gold time here^^
I don't think this clown fiesta is going anywhere any time soon.Would be nice to hear a devs oppinion about the matter.
It was OP because people didn't know how to play the game. It then eventually became weak even prior to the first time OC showed up to this server. At that point the server became unstable due to the amount of currency increase that was created. If a class is OP it's still fine, no way are you gonna balance all these classes, however EAs are still killable, EPs aren't.(Talking strictly about mass PK here).
You compare tankability of full DDing toon with full support toon...?Your main goal here is to make sin able to solo everything, even in mass pk, where all is concerned on AAing. And why soloing sin should be an exception...