What could AD being casted on others possibly bring "bad" to the table?The only thing that I could possibly think that's "bad" about being able to use AD on others is the fact it'd make cata-barbs literally invincible in TW. For that, I'll say that it may be a bad idea simply for that, but for general use? Not so much.
There's no official say on what's being added and what's not. Lets just wait and see what happens.
In EPW it might slow down overall PK and make some people immortal, for example 9 other members in squad constantly using AD on leader when he needs it.
This would be done nonstop, lol.
It would be 5 meter range so I don't think it's much of a problem in TW, if people group up to get near barb for AD then they will all just get AOEd,
It would be 5 meter range so I don't think it's much of a problem in TW, if people group up to get near barb for AD then they will all just get AOEd, never seen it in practice though, just my theory. I did really like the AD castable on others on send, saved a lot of my squad members like that. But in send everyone died pretty quickly so it was fine there. In EPW it might slow down overall PK and make some people immortal, for example 9 other members in squad constantly using AD on leader when he needs it. Also had problem with people not knowing that AD can be cast on others and I would get so many complaints saying their genie is not working, when really they were just trying to cast their AD on their target, who was out of range.Correct. Only big official change that will definitely be added is skillsend and classes damage adjusted accordingly to it. But nothing else is certain. Seen people say I will boost MG damage and remove spark, even though I was only using it as an example and that I would bring back magic rings but can say now that I definitely won't xD. And I'm also not planning any beta server, I highly doubt it's efficiency and I'm confident that I can make any judgement by myself. Skillsend is the only planned change for now. I'm still waiting to see more feedback from the community so I can adjust my ideas to be most optimal for everyone to like.
Alright. Let's see. AD has a 180s cooldown. Lasts for 5 seconds. If that's AoE, and a full party strategically using it to protect one person nonstop, you have 50 seconds of AD. Even when the last person has finished using it, there's still 130s to go before they can again. Nice one though.
AD AoE sounds okay to me when put into this perspective. Again guys, wait for BETA.
He said in the post you quoted he isn't going to do a beta.
I don't really like the idea of giving other people AD. Sounds like it'll slow pk a lot from people spamming it on party leaders or in TW you're Guaranteed 50s immunity to hit the crystal. Sutra another 6s, almost a minute before you can be hit, then throw in their invoke too, sounds like it'd lack counter play from a well co-ordinated system. If you have 4 barbs doing that, seems a little silly. Encourages more of that one push barb race TW style we have right now.
one push tw
And 20 second wipes