Our great grand-kids are really going to enjoy this!
lold at mystic vital herbVital HerbRune 1: additional healing effect, plant is invincible, lasts [6, 9, 12, 15] secondsRune 2: changes plant to restore 20 chi/second, plant is invincible, lasts [6, 9, 12, 15] secondsRune 3: changes plant to purify all targets per second, plant is invincible, lasts [6, 9, 12, 15] secondsRune 4: changes plant to reduce channel times by 30%, and increase weapon damage by 200%, plant is invincible, lasts [6, 9, 12, 15] secondsRune 5: changes to make all allies untargetable, plant is invincible, lasts [3, 4, 5, 6] seconds
ROFL wtf, it makes the plant useful Hopefully this never arrives to EPW tho, I'd hate not being able to predict what someone does in a fight.
Oh they now COMBINE Sage and Demon Skills. Oh FFS!
I actually like this idea, this will allow to perfect the char without adding another broken item.Just like I like the general idea of additional options for skills (runes), although they might be too strong on the higher levels.They have also added pretty neat 3v3 / 6v6 arena system, however it's not something that can't be organized currently on the normal map.New map/kingdom they added is huge and beautiful, but seems to be useless, I can already see it being empty in the big part.