Epic Perfect World

Agatio nerf rpdt in mag classes

i have nothing against Mystic as a class but 4 fk sake, its a mage class and the bth just tank archer and barb and the same time, as a barb i did max dmg 9.7k gof+crit with archer skill Blood Vow, remove rpdt cuz 50% is way too op make it 18-20% max at least 
cuz: 2k simple atk 4k crit 8k gof crit without this 50% it should be 4k 8k 16k (with def debuff and mud skills sth like 6k 12k 24k) which is fair cuz i got 10-20k hits backs

all i suggest is to reduce rpdt in mag classes cuz it is too op (example: i hit  harder phy classes than mag ones)

insted of pdrt u can add def lvl for example 10 idk  :-\
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i have nothing against Mystic as a class but 4 fk sake, its a mage class and the bth just tank archer and barb and the same time, as a barb i did max dmg 9.7k gof+crit with archer skill Blood Vow, remove rpdt cuz 50% is way too op make it 18-20% max at least
cuz: 2k simple atk 4k crit 8k gof crit without this 50% it should be 4k 8k 16k (with def debuff and mud skills sth like 6k 12k 24k) which is fair cuz i got 10-20k hits backs

all i suggest is to reduce rpdt in mag classes cuz it is too op (example: i hit  harder phy classes than mag ones)

insted of pdrt u can add def lvl for example 10 idk  :-\
You want all magic classes to suffer because you cant lock a mystic to the ground and kill it?
Or u got annoyed with their purify weapon?
Each magic class has their own survival set of skills to deal with melee classes.
Which can be purged that makes us vulnerable, so the the rpdt is a added safety measure for us.

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i have nothing against Mystic as a class but 4 fk sake, its a mage class and the bth just tank archer and barb and the same time, as a barb i did max dmg 9.7k gof+crit with archer skill Blood Vow, remove rpdt cuz 50% is way too op make it 18-20% max at least
cuz: 2k simple atk 4k crit 8k gof crit without this 50% it should be 4k 8k 16k (with def debuff and mud skills sth like 6k 12k 24k) which is fair cuz i got 10-20k hits backs

all i suggest is to reduce rpdt in mag classes cuz it is too op (example: i hit  harder phy classes than mag ones)

insted of pdrt u can add def lvl for example 10 idk  :-\
-1 get good
mystics can be killed by both eas  and barbs I don't see any reason for it to be changed

Offline Sonder

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They were probably sitting in def gears, plus if sage = they have purify on their spam heal. 
Just kill mystics like me who are in full attack gears. You will have 0 problem.
 :rolleyes:
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They were probably sitting in def gears, plus if sage = they have purify on their spam heal.
Just kill mystics like me who are in full attack gears. You will have 0 problem.
 :rolleyes:
if sage play hybrid
easier to kill mystics in aps gears with purge 3x imo
still killable in ct gears tho

Offline Demonaa

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zSavX

You want all magic classes to suffer because you cant lock a mystic to the ground and kill it?
Or u got annoyed with their purify weapon?
Each magic class has their own survival set of skills to deal with melee classes.
Which can be purged that makes us vulnerable, so the the rpdt is a added safety measure for us.

-1 get good
mystics can be killed by both eas  and barbs I don't see any reason for it to be changed

if sage play hybrid
easier to kill mystics in aps gears with purge 3x imo
still killable in ct gears tho
While I do agree, mystic is tankier then bm/barb+ most of them just spam heal and AS...which is so cheesy -1 to the rpdt reduction cause then ultimately you would also have to nerf the x3 rpdt stat itself that you can roll on r8 to 1% and that's too much of a game change/unfair to those of us who have x3 rpdt pieces anyway.
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Offline Selaria

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...you're all basically telling him to get good.. but I'm wondering why he felt the need to use a bow as a barb and somehow have access to an archer skill. Maybe that's a typo on his part, which also makes me say what I've noticed on this boards. All the people calling for nerfs are all people that play EAs.

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