as a longtime player of PWI/freeserves, and also one who has played all three builds on veno...I think the suggestion for us to be able to use claws here is a good one. Its really all about personal choices with venos...and what you love or want to do with yours in game. I have had pure AA, which of corse is very lovely. LA..which is a BLAST on PWI as I was able to put on some sexxy claws and my Kitty was a fun lil killin machine. HA also.. beautiful lil tanks....as annoying to try to kill as a solid Cata build barb LOL ..so again depends on choices and what makes people happy in their game experience. Anytime we are able to expand our thinking outside the box....Im in agreement. this is Free server at its finest...the ability to move above and beyond the limits placed on us in PWI pay to play. Im all about pushing limits of the classes and allowing each to find our "happy place" LOL.
What can you say, though? Venos are amazing for trying out different builds. Personally I am an AA tank build, I cast very slow, but I do some nice damage output for how slow I cast, and can take a few hits before I drop.The problem with venomancers is that due to their hybrid builds, you will always have at least one weakness. Fast casting venomancers may find themselves dying due to being pinned down and APS'd to death; HA venos many find magic to drop them pretty fast; in my case, I cast slow as hell and must rely on debuff procs/crits to really take my opponent down (but is a godsend in mass pk/TW)Claw wielding venos wouldn't be that unbalanced, IMO. It's not like they will have amazing defenses like their barb counterparts due to their mdef/pdef being so distributed even in AA. Of course people might take to glitching claws, but hey, we can't have nice things because someone always has to ruin it.
I think a happy medium would be to have veno-only claws. Someone suggested this on PWI and I thought it wasn't a bad idea--it would have the physical attack of normal fists/claws (maybe a little more), but it will have magic attack as well, so for whatever reason if you need to cast magic, you can actually do more than 100 damage. Not sure if it's possible to convert certain claws to something like that, but I wouldn't mind trying a fist build veno if that was implemented because I've seen it work.
If you're going to go that far, with veno-only claws.. Just make it a whip!
I wont say this is a terrible idea, but I fail to see your logic in allowing a veno to use aps weapons. To my understanding venos are a magic class and use monsters to assist them. As a magic class, your skill points are orintated towards magic. APS/Claws are STR orientated (Unless you're a sin then its Dex) why on earth would you change your class's role like that? I fail to see the logic. You are not the only one though, I see plenty of fail barbs running around with light armour on (o.o) If you want an APS character why dont you use an APS character? What gives the game its variety is the range of characters and their 'unique' abilities. The only characters I've seen constantly fulfill their actual roles in EPW are Wizards and Phys (And venos until now), everyone else wants to play another character, and it's all surrounded by APS. *Shakes head in disaproval