Here's the plan.Make ec one of the required mats to craft ornas, engrave, reroll, and hone:Clean warsong belt = current mats + 1600 ecClean cube or ds neck= current mats + 1200 ec Ring engrave = current mats + 6 ecNeck / belt engrave = current mats + 36 ecGear reroll / hone = current mats + 21 ecThis plan will fix the inflation in short run.
More expensive to make gear -> More expensive to buy gear
More expensive to buy gears -> less buyers -> prices fall
This plan will fix the inflation in short run.
* This plan will create more inflation in the short run, and attempt to fix inflation in the long runPrices are high as fck at the moment and people are still buying, so it's price inelastic meaning that doing anything to try and change demand is really not going to be that effective
Nope, it will fix inflation in the short run. The economy is not just about the ornas, there are many other factors that affect ec spending.
No it won't. Raising prices is inflation, and you won't see any change in demand until they at a ridicously high level - so you'd have stupidly high inflation in the SR followed by deflation in the LR.
Okay. First of all how do you define Sr? For this game, I would say 1 - 2 weeks. So, there will be some crazily high inflation on the first 2 - 3 days but after that prices will fall within 2 weeks.
This is the most annoying discussion to go into in economics, so lets just not, and both agree that this is the complete wrong way to go about fixing the problem
Here's the plan.Make ec one of the required mats to craft ornas, engrave, reroll, and hone:Clean warsong belt = current mats + 1600 ecClean cube or ds neck= current mats + 1200 ec Ring engrave = current mats + 6 ecNeck / belt engrave = current mats + 36 ecGear reroll / hone = current mats + 21 ec (also applies to rerolls / hones with pe)This plan will fix the inflation in short run.