Cape will have ~750 vit requirement put, about rings it's not decided yet.
Man what just class limit it to WR/EP/WF/Mystic!!!!Edit:What is the reasoning of 750 vit? Wouldn't class limiting it be more viable....
I didn't read your post but I'm against the idea of introducing RMDT to accesories. It's already pretty difficult to kill tanky characters as a metal mage, no need to make it even more of a pain in the butt.
Yes because barbs totally shouldn't use a defense cape. Shut the *** up dude, honestly it's people like you that limit this server and enable scripting. You can't have super defense and super offensive ability it's improbable and unnatural. Vit requirement allows it to be used as a DEF item not a OH ILL SCRIPT INTO ATTK THEN DEF IN 0.5 SECONDSAga as you see above is two perfect examples of scripters wanting the best of both worlds, vit REQ means builds actually matter again.Restrict Magic rings to classes like EA and magic classes. Restrict physical rings to physical classes. (Give barb magic ring though since you refuse to give us 15% RMD like SEEKER AND BM)
Relax and be open to opinions other than your own, altering yourself gets you nowhere.I'm looking at it from a support class in mass PvP perspective. DD classes do not need any more damage hence class limiting capes would technically be more viable, as the classes I have above listed( with perhaps the exception of Mystic/ Wf in certain instances),are not heavy damagers in the least, unless you like seeing WRS APS in mass PK as a Scripter.... or an EP metal mage in PK.... that's absolutely absurd, but that's just my perspective. Going Vit hinders a WRS weapon use age massive, adding 200 vit to *my* stats for example would make me unable to either a. Wear R8 Axes b. R8 swords or c. Wear R8 Fists given I'd have to take points from somewhere, essentially hindering a playstyle by about 35%. Now yes, of course I can use other weapons of lower requirements to be able to cast the skill I need to cast with said weapon path I lose, but if anything the Cape would be the least of the issues when other factors play a larger role when it comes to balance.If it's already in the plans to go vit for the Cape then I'll accept the change, but I simply asked for Agatio's reasoning, hence the edit.
Yes because barbs totally shouldn't use a defense cape. Shut the *** up dude, honestly it's people like you that limit this server and enable scripting. You can't have super defense and super offensive ability it's improbable and unnatural. Vit requirement allows it to be used as a DEF item not a OH ILL SCRIPT INTO ATTK THEN DEF IN 0.5 SECONDSAga as you see above is two perfect examples of scripters wanting the best of both worlds, vit REQ means builds actually matter again.Restrict Magic rings to classes like EA and magic classes. Restrict physical rings to physical classes. (Give barb magic ring though since you refuse to give us 15% RMD like SEEKER AND BM)PS: WF isn't a healer or support class it's a primary DD and shouldn't have a dragon cape in the first place. I cringed.
This was discussed time and time again, and the consensus after each thread regarding capes was that class-restricting them (aside from obvious classes like MG/Sin) would be a bad idea, because then it would actually be limiting people gear-wise.However, a vitality requirement allows these items to be used to all the classes that they aren't restricted for, obviously this would kill off the idea of an EA using a defense cape, however for other classes like WR, WB, Venomancer, Mystic, Etc, it would force them to pick an actual build to play.Example, currently a venomancer can be full magic (DD) and script into full defense gears, then back to full channeling armor instantly... As a primary DD.That's not balanced, that's not right. A vit requirement would force the user to adapt to their role. Wanna be a support WF? You need to stat to vit, you'll lose your offensive edge. Same goes for mystic, psychic, etc.