Epic Perfect World

Carry Me

Offline ☠EvilTouch☠

  • Retired Staff Member
  • Suns Wars Addict
  • DreamyTouch | we miss you papi♡
  • Characters: EvilTouch
  • Faction: Flower_Team

This event is pretty simple, keep reading and you will understand how this works.

In this Event a Team (lets call it RED) will have to carry a female character from point A to point B. Will explain everything alongt he way so keep reading.
There will be another Team (lets call it BLUE) that will be protecting that same female character from reaching the point B.
Below i will show some images of the actual event area and will explain what to do.

First things first.
When the Teams are set (check the Regulations on how to register a Team) they will be teleported to a room where they will be able to buy an event token which allow them to join the actual fighting map.
Below you will have a brief explanation how this will work:


Since the BLUE Team will be defending, this is the area where you will need to pick up and "embrace" the female character.

If your team is successful in doing this you will win.

Below a list of Rules and Regulations will be explained.

Rules:

  • Teams cannot have the same class, means teams will be "rainbow" as so called, 1 of each class.

Regulations:
  • Sadly the first problem here is the Embrace cooldown, which is 30 seconds. This can be a problem or not, since you guys will be just PvP'ing it might pass the time to carry again;
  • BLUE Team is the defending Team and its formed by 9 players. This means the Defending Team will have 9 classes only and not all 10.
  • RED Team is the attacking Team and its formed by 10 players.
  • Each round have 20 minutes. (hoping to make a few rounds when hosting the event)

Some basic Informations:
  • Female Character name: CarryMe (any other GM can use a diferent character, i'm using this name for Event explanation, ot be more accurate and easier to undesrtand)
  • CarryMe is infact EvilTouch (using an alternative character, again as said above, it can be any other GM using a character with a diferent name)
  • CarryMe is also a GM Character so i will be using the immune buff all the time. This is to prevent the character to get stunned, sealed, frozen, etc...which cancels the embrace option.
  • Not needed to say this is a PvP Event.


Team's Registrations and How to:
  • To register for the ATTACKING Team a topic will be opened and linked. In this topic players will need to Register their team of 10. Single registrations will be deleted.
  • For the DEFENDING Team GM will ask ingame for Pm's for those who wish to defend.


During the Event a few aspects need to be taken into consideration. Some will work as penalties and some are just informations. Below details of those will be explained.

When the player carrying "CarryMe" (or whichever the GM character is) dies, CarryMe will be dropped in that spot.
And so a few rules need to be made for some advantages to be prevented. Please read carefully the next part.

Most of the CC (Crowd Control) skills do not cancel the embrace, and so does not make the female char drop.
The exceptions to this are the following:
  • Bramble Tornado
  • Reel In
(so far only this were found, if more are found to work they will be added ot this list)
Since this skills works, a few counter measures must be mentioned or players would take advantages of this. The usage of this skills on CarryMe (or whoever the female char to carry is, depending on the GM hosting the event) will result in:
  • If the ATTACKING Team - The player will be killed; CarryMe (or any other female character used by another GM) will be teleported back to the place she was, similar to back to the future. (GM's can do this freely and instantly so please do not test our limits)
  • If the DEFENDING Team - The player will be killed; CarryMe (or any other female character used by another GM) will be teleported back to the place she was, similar to back to the future.(GM's can do this freely and instantly so please do not test our limits)


Next might be the best and most desired part of the Guide, the Rewards. Check them below:

If your Team is attacking and:
Your Team does not win (fail to deliver the character CarryMe to the destined area) each member will receive:
Epic Coin x200
Event Token x2
Supply Token x120

Your Team wins (properly delvier the CarryMe character to the destined area) each member will receive:
Epic Coin x400
Event Token x3
Supply Token x250

If your Team is defending:
The rewards forthe defending Team will accumulate since they have to play longer and more rounds against the attacking teams.
The reward will depend on how well your Team performs. This means that if you manage to prevent the attacking team from "stealing" the character "CarryMe" to their base you will get a certain reward and if you let the attacking team "steal" the character "CarryMe" you will get another reward.

Rewards are set below:
Your Team prevented the attacking Team from being successful:
Epic Coin x400
Event Token x3
Supply Token x300

Your Team failed to protect the character "CarryMe":
Epic Coin x200
Event Token x2
Supply Token x120


EDIT:
Rewards were changed a bit;
Forgot to mention the rewards for the defending Team accumulate (was added);