Epic Perfect World

Class Restriction Rings

Offline Nea

  • Game Master
  • https://imgur.com/a/vsZDCYv
Well i read all your comments but this is my list of things to change
1) Mage set bonus change : 15% rpd to 10% rpd +1% crit
2) barb set bonus change : 25 def level > 15 def level + 15% rmd ( rmd works awesome vs genie spark so it will stop the QQ vs mages, while reducing def level makes them more weak vs physical damage who struggle vs barb RELATIVELY )
3) Ascended dragon cape to be made into
a) a cape with 700 vit requisite ( If you are pure magic support EP or pure magic support mystic just imagine how fast the DDs will be dying without being able to camp this cape, so the 100 points in vit you use is nothing. )
4) Archer blessing : -10% ct + 300 acc > 10% ct + 30%-50% acc ( adding 300 accuracy on 17k accuracy is a joke please don't make it seem like that 300 accuracy is something worth even talking about )
5) Endurance +1000% tome at gods giving ( how many people out there are sick of their gear breaking while getting chi on the post or anything ? aps classes will know the pain )
6) Allow more than 1 rank 8 gear per day ( I think this is reasonable, i shouldn't have to wait for server reset for a new piece of gear, i should be able to get it when and as i please ? this will only increase the dama consumption hence boosting server economy. )
7) Psys set bonus 25 def level > 30 def level ( This class is inherently weak in 1v1s and such i feel it needs a boost, those 5 def levels won't affect them when they are in white vodoo camping mode, cuz of diminishing returns on high def level targets. )
8 ) AA dragon first set bonus changed from +30 magic > 130 magic  ( this is to compromise for the 100 vit support classes need to use to be able to use the def cape )[ I AM NOT SURE ABOUT HOW MUCH M ATTACK 100 magic gives so this needs to be tested ]
9) Nerf venomancer pets......for the love of jesus ( TJTbayoneta deals 900 damage, TJTBayoneta's pet deals 15k, i don't get how a class can camp def gear all day tank 300 people hit once and kill with a pet which is tankier than the venomancer )
10) Nerf venomancers again, i know Agatio never really nerfs venomancers, even though it has been requested by the player base for over a year now, the first step would be to decide if venomancer is a DD class or a support class.
 a) If it is a support class, remove 0 def / make pet tankier less DD
 b) If it is a DD class, remove cape, phys ring etc etc / make pet less tankier more DD


This is my essay for the month, pm me ingame about how much i offended you by this post and i ll pretend to give a fk  :police:
This is so true and right but aint gonna happen coz its so unfair  to make some donators qq dude lmao :( i paid 200k ec for mag ring 4def on my wb ^>^

Offline ๖ۣۜĐomgrath

  • Nightmare Berserker
  • www.youtube.com/domgrathpw Guides, Gameplay, Livestreams (Amy's property don't mad)
  • Characters: Đomgrath Nemesis Sauron
  • Faction: Artifex
Always when it comes to veno nerf posts, the most things you guys mention are all about demon venos.
I dont know how to fix this issue, neither I have a suggestion for it.
I wouldnt mind if the 0def gets removed/lower chance, but demon venos would.  :-X

But I want you to know thats there are not only demon venomancers outside, neither only venos who practice 1v1 or rpk only ... a few people still playing sage.

I am pure support/CC sage veno and playing it in mass pk only.
My pet dies pretty fast due to all the aoes in the area, so I dont really care if its get nerfed even more, coz its already useless as it is for me. Thats why I dont even bother to recall it anymore.

Stop dooming a whole class, only coz the majority is using the easier way of playing it ...
Just do what other games did and make 20% down to 10%.

Offline Artiom

  • Entelechy
  • Ба́ба-яга́
  • Characters: Fobas / fobasmvp
  • Faction: Tyrants / Artifex
Well i read all your comments but this is my list of things to change
1) Mage set bonus change : 15% rpd to 10% rpd +1% crit
2) barb set bonus change : 25 def level > 15 def level + 15% rmd ( rmd works awesome vs genie spark so it will stop the QQ vs mages, while reducing def level makes them more weak vs physical damage who struggle vs barb RELATIVELY )
3) Ascended dragon cape to be made into
a) a cape with 700 vit requisite ( If you are pure magic support EP or pure magic support mystic just imagine how fast the DDs will be dying without being able to camp this cape, so the 100 points in vit you use is nothing. )
4) Archer blessing : -10% ct + 300 acc > 10% ct + 30%-50% acc ( adding 300 accuracy on 17k accuracy is a joke please don't make it seem like that 300 accuracy is something worth even talking about )
5) Endurance +1000% tome at gods giving ( how many people out there are sick of their gear breaking while getting chi on the post or anything ? aps classes will know the pain )
6) Allow more than 1 rank 8 gear per day ( I think this is reasonable, i shouldn't have to wait for server reset for a new piece of gear, i should be able to get it when and as i please ? this will only increase the dama consumption hence boosting server economy. )
7) Psys set bonus 25 def level > 30 def level ( This class is inherently weak in 1v1s and such i feel it needs a boost, those 5 def levels won't affect them when they are in white vodoo camping mode, cuz of diminishing returns on high def level targets. )
8 ) AA dragon first set bonus changed from +30 magic > 130 magic  ( this is to compromise for the 100 vit support classes need to use to be able to use the def cape )[ I AM NOT SURE ABOUT HOW MUCH M ATTACK 100 magic gives so this needs to be tested ]
9) Nerf venomancer pets......for the love of jesus ( TJTbayoneta deals 900 damage, TJTBayoneta's pet deals 15k, i don't get how a class can camp def gear all day tank 300 people hit once and kill with a pet which is tankier than the venomancer )
10) Nerf venomancers again, i know Agatio never really nerfs venomancers, even though it has been requested by the player base for over a year now, the first step would be to decide if venomancer is a DD class or a support class.
 a) If it is a support class, remove 0 def / make pet tankier less DD
 b) If it is a DD class, remove cape, phys ring etc etc / make pet less tankier more DD


This is my essay for the month, pm me ingame about how much i offended you by this post and i ll pretend to give a fk  :police:
I will take the psy part as a joke, but i agree on all others, especially def cape one
На то и ум, чтобы достичь того, чего хочешь.

Offline Bill Dipperly

  • God of TW
  • Faction: storm
+1 restrict rings its becoming really stupid
and +1 to all that soochi said
good vibes guys

Offline Brewskie

  • avatar
  • IsOnTheLoose
Magic ring wouldn't be needed on barb if they changed the set bonus to what soochi said then I could sell him my 4 Def ring

Offline Headless

  • Come again
  • Don't look at me
  • Characters: Mongol
 yea +1 def things is really stupid 

Offline AngelOfDeath_

  • زنده باد ایران
  • Disbanded Expendables ,Ducks,HO,Warning Tyrants Siege EvilTouch Agatio made them play other games
  • Characters: Airyaman
  • Faction: Aryan
no remove spark from genie (or heavily nerf it) and then wizards wont be 1 skill-warriors
on topic: +1
and yea remove spark or nerf it pinoys jump on you easy u very easy

Offline Nea

  • Game Master
  • https://imgur.com/a/vsZDCYv
that moment when even arcanes agree on the restriction and still nothing happens :police: LOLOL

Offline Mentalista

  • avatar
  • Forum Veteran
  • Faction: Tyrants
Remove nerds from game, no more try hards, no more script.


My damage log collection NEW

Offline Euikon

  • Forum Veteran
I agree with cape rectrict thingy make it for WBs/WRs/Mystics/EPs aswel what soochi said about MG's R8 bonus  (fk u soochi for 700 vit cape req http://prntscr.com/8m56su :normal-12 )

Offline Burdette

  • Former Administrator
+1 Soochi's essay
+1 Increase energy that spark takes

Offline Moogle

  • Forum Veteran
  • Characters: Moogle Serendipity
+1 to everything that soochi said. 700 vit requirement on cape would be good. Restrict rings already.

Offline Σѕкιмo

  • Forum Veteran
  • Characters: Eskimo, Kae
Well i read all your comments but this is my list of things to change
1) Mage set bonus change : 15% rpd to 10% rpd +1% crit
2) barb set bonus change : 25 def level > 15 def level + 15% rmd ( rmd works awesome vs genie spark so it will stop the QQ vs mages, while reducing def level makes them more weak vs physical damage who struggle vs barb RELATIVELY )
3) Ascended dragon cape to be made into
a) a cape with 700 vit requisite ( If you are pure magic support EP or pure magic support mystic just imagine how fast the DDs will be dying without being able to camp this cape, so the 100 points in vit you use is nothing. )
4) Archer blessing : -10% ct + 300 acc > 10% ct + 30%-50% acc ( adding 300 accuracy on 17k accuracy is a joke please don't make it seem like that 300 accuracy is something worth even talking about )
5) Endurance +1000% tome at gods giving ( how many people out there are sick of their gear breaking while getting chi on the post or anything ? aps classes will know the pain )
6) Allow more than 1 rank 8 gear per day ( I think this is reasonable, i shouldn't have to wait for server reset for a new piece of gear, i should be able to get it when and as i please ? this will only increase the dama consumption hence boosting server economy. )
7) Psys set bonus 25 def level > 30 def level ( This class is inherently weak in 1v1s and such i feel it needs a boost, those 5 def levels won't affect them when they are in white vodoo camping mode, cuz of diminishing returns on high def level targets. )
8 ) AA dragon first set bonus changed from +30 magic > 130 magic  ( this is to compromise for the 100 vit support classes need to use to be able to use the def cape )[ I AM NOT SURE ABOUT HOW MUCH M ATTACK 100 magic gives so this needs to be tested ]
9) Nerf venomancer pets......for the love of jesus ( TJTbayoneta deals 900 damage, TJTBayoneta's pet deals 15k, i don't get how a class can camp def gear all day tank 300 people hit once and kill with a pet which is tankier than the venomancer )
10) Nerf venomancers again, i know Agatio never really nerfs venomancers, even though it has been requested by the player base for over a year now, the first step would be to decide if venomancer is a DD class or a support class.
 a) If it is a support class, remove 0 def / make pet tankier less DD
 b) If it is a DD class, remove cape, phys ring etc etc / make pet less tankier more DD


This is my essay for the month, pm me ingame about how much i offended you by this post and i ll pretend to give a fk  :police:
Finally sat down and read Soochi's essay. I grant an A+.
+1 to everything.

Offline FMP

  • Slayers
  • sea ping
  • Faction: Tyrants
 :normal-19: rings restriction won't change anything......people are switching warsong/puzzle/ring/top/bracers/foots and leggings+weapon ofc....just deal with it, mass pk is really amazing and balanced atm.

Offline Nea

  • Game Master
  • https://imgur.com/a/vsZDCYv
:normal-19: rings restriction won't change anything......people are switching warsong/puzzle/ring/top/bracers/foots and leggings+weapon ofc....just deal with it, mass pk is really amazing and balanced atm.
would reduce amount of def camp regardless